1) Create two files to submit: ItemToPurchase.java - Class definition ShoppingCartPrinter.java - Contains main() method Build the ItemToPurchase class with the following specifications: Private fields String itemName - Initialized in default constructor to "none" int itemPrice - Initialized in default constructor to 0 int itemQuantity - Initialized in default constructor to 0 Default constructor Public member methods (mutators & accessors) setName() & getName()  setPrice() & getPrice()  setQuantity() & getQuantity()  (2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new string. Ex: Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 (3) Add the costs of the two items together and output the total cost.  Ex: TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13

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Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need.

(1) Create two files to submit:

  • ItemToPurchase.java - Class definition
  • ShoppingCartPrinter.java - Contains main() method

Build the ItemToPurchase class with the following specifications:

  • Private fields
    • String itemName - Initialized in default constructor to "none"
    • int itemPrice - Initialized in default constructor to 0
    • int itemQuantity - Initialized in default constructor to 0
  • Default constructor
  • Public member methods (mutators & accessors)
    • setName() & getName() 
    • setPrice() & getPrice() 
    • setQuantity() & getQuantity() 

(2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new string.

Ex:

Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10


(3) Add the costs of the two items together and output the total cost. 

Ex:

TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13

## Online Shopping Cart (Java) - Lab Activity

### Current File: `ItemToPurchase.java`

```java
public class ItemToPurchase {
    // Private fields - itemName, itemPrice, and itemQuantity

    /* Default Constructor
       itemName - Initialized to "none"
       itemPrice - Initialized to 0
       itemQuantity - Initialized to 0
    */

    // Public member methods (mutators & accessors)

    // setName() & getName()
    // setPrice() & getPrice()
    // setQuantity() & getQuantity()

    // Print item to purchase
    public void printItemPurchase() {
        // Method implementation would go here
    }
}
```

### Explanation:

- **Class Definition**: `ItemToPurchase`
  - This class is designed to represent an item that can be purchased, typically used in shopping cart applications.

- **Private Fields**:
  - `itemName`: The name of the item, initialized to "none".
  - `itemPrice`: The price of the item, initialized to 0.
  - `itemQuantity`: The quantity of the item, initialized to 0.

- **Constructor**:
  - Default constructor initializes the object's attributes with default values.

- **Public Member Methods**:
  - Mutator and accessor methods (not implemented in this snippet) for setting and getting the values of `itemName`, `itemPrice`, and `itemQuantity`.
  
- **printItemPurchase() Method**:
  - This method is intended to print the details of the item being purchased. The implementation details are not provided in this snippet.
Transcribed Image Text:## Online Shopping Cart (Java) - Lab Activity ### Current File: `ItemToPurchase.java` ```java public class ItemToPurchase { // Private fields - itemName, itemPrice, and itemQuantity /* Default Constructor itemName - Initialized to "none" itemPrice - Initialized to 0 itemQuantity - Initialized to 0 */ // Public member methods (mutators & accessors) // setName() & getName() // setPrice() & getPrice() // setQuantity() & getQuantity() // Print item to purchase public void printItemPurchase() { // Method implementation would go here } } ``` ### Explanation: - **Class Definition**: `ItemToPurchase` - This class is designed to represent an item that can be purchased, typically used in shopping cart applications. - **Private Fields**: - `itemName`: The name of the item, initialized to "none". - `itemPrice`: The price of the item, initialized to 0. - `itemQuantity`: The quantity of the item, initialized to 0. - **Constructor**: - Default constructor initializes the object's attributes with default values. - **Public Member Methods**: - Mutator and accessor methods (not implemented in this snippet) for setting and getting the values of `itemName`, `itemPrice`, and `itemQuantity`. - **printItemPurchase() Method**: - This method is intended to print the details of the item being purchased. The implementation details are not provided in this snippet.
**Lab Activity: Online Shopping Cart (Java)**

**Current file: `ItemToPurchase.java`**

```java
/*
    itemPrice - Initialized to 0
    itemQuantity - Initialized to 0
*/

// Public member methods (mutators & accessors)

// setName() & getName()
// setPrice() & getPrice()
// setQuantity() & getQuantity()

// Print item to purchase

public void printItemPurchase() {
    System.out.println(itemQuantity + " " + itemName + " $" + itemPrice +
        " = $" + (itemPrice * itemQuantity));
}
```

**Explanation:**

This is a sample code snippet from a Java class designed for handling items to purchase as part of an online shopping cart system. The file `ItemToPurchase.java` includes the following components:

- **Variables:**
  - `itemPrice`: Initialized to 0, represents the price of a single item.
  - `itemQuantity`: Initialized to 0, represents the quantity of the item.

- **Methods:**
  - Commented placeholders for mutator and accessor methods such as `setName()`, `getName()`, `setPrice()`, `getPrice()`, `setQuantity()`, and `getQuantity()`, which would typically be used for setting and retrieving the values of item properties.

- **Main Functionality:**
  - The `printItemPurchase()` method prints the details of an item purchase. It displays the quantity of the item, the item name, the unit price, and the total price for the quantity of items.

This approach supports encapsulation by using methods to modify and access the item properties and emphasizes object-oriented programming principles.
Transcribed Image Text:**Lab Activity: Online Shopping Cart (Java)** **Current file: `ItemToPurchase.java`** ```java /* itemPrice - Initialized to 0 itemQuantity - Initialized to 0 */ // Public member methods (mutators & accessors) // setName() & getName() // setPrice() & getPrice() // setQuantity() & getQuantity() // Print item to purchase public void printItemPurchase() { System.out.println(itemQuantity + " " + itemName + " $" + itemPrice + " = $" + (itemPrice * itemQuantity)); } ``` **Explanation:** This is a sample code snippet from a Java class designed for handling items to purchase as part of an online shopping cart system. The file `ItemToPurchase.java` includes the following components: - **Variables:** - `itemPrice`: Initialized to 0, represents the price of a single item. - `itemQuantity`: Initialized to 0, represents the quantity of the item. - **Methods:** - Commented placeholders for mutator and accessor methods such as `setName()`, `getName()`, `setPrice()`, `getPrice()`, `setQuantity()`, and `getQuantity()`, which would typically be used for setting and retrieving the values of item properties. - **Main Functionality:** - The `printItemPurchase()` method prints the details of an item purchase. It displays the quantity of the item, the item name, the unit price, and the total price for the quantity of items. This approach supports encapsulation by using methods to modify and access the item properties and emphasizes object-oriented programming principles.
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