1 2 3 Warehouse 1 6 4 6 Supplies 20 a) Find a Northwest corner solution to this Trans. Problem. Find a set of prices based on this initial solution. Find an entry, currently unused, whose use would lower the cost of the solution 2 8 9 7 3 6 7 5 40 30 Demands 30 20 40 Find a new spanning-tree solution using the edge found in c)

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**Transportation Problem and Algorithms**

**6. Transportation Problem:**
- **Objective:** Find solutions using different methods for the transportation problem.
- **Table Details:**
  - **Stores (Columns 1 to 3):** Lists the costs of transportation from each warehouse to each store.
  - **Warehouses (Rows 1 to 3):** Contains:
    - Costs to transport goods to each store.
    - Supplies available at each warehouse.
  - **Demands:** Lists the demand at each store.

**Problems:**
  a) **Northwest Corner Solution:** Find an initial feasible solution using the northwest corner rule.
  
  b) **Set of Prices:** Based on the initial solution, determine a set of prices for transportation.
  
  c) **Unused Entry:** Identify an unused entry in the transportation table that could lower the solution's cost.
  
  d) **Spanning-tree Solution:** Develop a new spanning-tree solution using the entry identified in part (c).

**7. Other Algorithm and Game Theory Concepts:**
  
  a) **Symmetry Representation:** Understanding why setting \(x_i\) equal to 2 in the cycle structure affects the count of 2-colorings left fixed by a symmetry \(\pi\).

  b) **Augmenting Flow Algorithm Termination:** Explanation of the termination condition for the Augmenting Flow Algorithm when no more iterations are possible.
  
  c) **Grundy Value and Kernel of Game:** Exploration of why positions with a Grundy value of 0 represent the kernel in game theory.

This content provides insights into solving transportation problems and understanding key concepts in algorithms and game theory, useful for students and practitioners in operations research and computer science.
Transcribed Image Text:**Transportation Problem and Algorithms** **6. Transportation Problem:** - **Objective:** Find solutions using different methods for the transportation problem. - **Table Details:** - **Stores (Columns 1 to 3):** Lists the costs of transportation from each warehouse to each store. - **Warehouses (Rows 1 to 3):** Contains: - Costs to transport goods to each store. - Supplies available at each warehouse. - **Demands:** Lists the demand at each store. **Problems:** a) **Northwest Corner Solution:** Find an initial feasible solution using the northwest corner rule. b) **Set of Prices:** Based on the initial solution, determine a set of prices for transportation. c) **Unused Entry:** Identify an unused entry in the transportation table that could lower the solution's cost. d) **Spanning-tree Solution:** Develop a new spanning-tree solution using the entry identified in part (c). **7. Other Algorithm and Game Theory Concepts:** a) **Symmetry Representation:** Understanding why setting \(x_i\) equal to 2 in the cycle structure affects the count of 2-colorings left fixed by a symmetry \(\pi\). b) **Augmenting Flow Algorithm Termination:** Explanation of the termination condition for the Augmenting Flow Algorithm when no more iterations are possible. c) **Grundy Value and Kernel of Game:** Exploration of why positions with a Grundy value of 0 represent the kernel in game theory. This content provides insights into solving transportation problems and understanding key concepts in algorithms and game theory, useful for students and practitioners in operations research and computer science.
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