EBK STARTING OUT WITH C++
EBK STARTING OUT WITH C++
9th Edition
ISBN: 9780134996066
Author: GADDIS
Publisher: PEARSON CUSTOM PUB.(CONSIGNMENT)
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Chapter 9, Problem 54RQE

float level;

int fptr = &level;

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…

Chapter 9 Solutions

EBK STARTING OUT WITH C++

Ch. 9.9 - Complete the following program skeleton. When...Ch. 9.9 - Look at the following array definition: const int...Ch. 9.9 - Assume ip is a pointer to an int. Write a...Ch. 9.9 - Prob. 9.14CPCh. 9.9 - Prob. 9.15CPCh. 9.9 - Prob. 9.16CPCh. 9.9 - Prob. 9.17CPCh. 9 - What does the indirection operator do?Ch. 9 - Look at the following code. int x = 7; int iptr =...Ch. 9 - So far you have learned three different uses for...Ch. 9 - Prob. 4RQECh. 9 - Prob. 5RQECh. 9 - Prob. 6RQECh. 9 - What is the purpose of the new operator?Ch. 9 - What happens when a program uses the new operator...Ch. 9 - Prob. 9RQECh. 9 - Prob. 10RQECh. 9 - Prob. 11RQECh. 9 - Prob. 12RQECh. 9 - Each byte in memory is assigned a unique...Ch. 9 - The _________ operator can be used to determine a...Ch. 9 - Prob. 15RQECh. 9 - The ________ operator can be used to work with the...Ch. 9 - Array names can be used as ________, and vice...Ch. 9 - Prob. 18RQECh. 9 - The ________ operator is used to dynamically...Ch. 9 - Under older compilers, if the new operator cannot...Ch. 9 - Prob. 21RQECh. 9 - When a program is finished with a chunk of...Ch. 9 - You should only use pointers with delete that were...Ch. 9 - Prob. 24RQECh. 9 - Look at the following array definition: int...Ch. 9 - Prob. 26RQECh. 9 - Assume tempNumbers is a pointer that points to a...Ch. 9 - Look at the following function definition: void...Ch. 9 - Prob. 29RQECh. 9 - Prob. 30RQECh. 9 - Prob. 31RQECh. 9 - T F The operator is used to get the address of a...Ch. 9 - T F Pointer variables are designed to hold...Ch. 9 - T F The symbol is called the indirection...Ch. 9 - T F The operator dereferences a pointer.Ch. 9 - T F When the indirection operator is used with a...Ch. 9 - T F Array names cannot be dereferenced with the...Ch. 9 - Prob. 38RQECh. 9 - T F The address operator is not needed to assign...Ch. 9 - T F You can change the address that an array name...Ch. 9 - T F Any mathematical operation, including...Ch. 9 - T F Pointers may be compared using the relational...Ch. 9 - T F When used as function parameters, reference...Ch. 9 - T F The new operator dynamically allocates memory.Ch. 9 - T F A pointer variable that has not been...Ch. 9 - Prob. 46RQECh. 9 - T F In using a pointer with the delete operator,...Ch. 9 - Prob. 48RQECh. 9 - Prob. 49RQECh. 9 - int x, ptr = nullptr; ptr = x;Ch. 9 - Prob. 51RQECh. 9 - Prob. 52RQECh. 9 - Prob. 53RQECh. 9 - float level; int fptr = level;Ch. 9 - Prob. 55RQECh. 9 - Prob. 56RQECh. 9 - Prob. 57RQECh. 9 - Prob. 58RQECh. 9 - int pint = nullptr; pint = new int[100]; //...Ch. 9 - Prob. 60RQECh. 9 - Prob. 61RQECh. 9 - Prob. 62RQECh. 9 - Array Allocator Write a function that dynamically...Ch. 9 - Test Scores #1 Write a program that dynamically...Ch. 9 - Drop Lowest Score Modify Problem 2 above so the...Ch. 9 - Test Scores #2 Modify the program of Programming...Ch. 9 - Prob. 5PCCh. 9 - Case Study Modification #1 Modify Program 9-19...Ch. 9 - Case Study Modification #2 Modify Program 9-19...Ch. 9 - Mode Function In statistics, the mode of a set of...Ch. 9 - Median Function In statistics, when a set of...Ch. 9 - Reverse Array Write a function that accepts an int...Ch. 9 - Array Expander Write a function that accepts an...Ch. 9 - Element Shifter Write a function that accepts an...Ch. 9 - Movie Statistics Write a program that can be used...
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