Database Systems: Design, Implementation, & Management
Database Systems: Design, Implementation, & Management
12th Edition
ISBN: 9781305627482
Author: Carlos Coronel, Steven Morris
Publisher: Cengage Learning
bartleby

Concept explainers

Question
Book Icon
Chapter 8, Problem 65P
Program Plan Intro

SELECT statement:

It is used to retrieve information from the table or database. The syntax for the “SELECT” statement is given below:

Syntax:

SELECT * FROM table_Name;

“Round()” function:

This function is used to round a number that specified in decimal places. The format of the “Round()” function is as follows:

Syntax:

ROUND(number, decimal_places)

AVG function:

  • • It is one function of the aggregate function.
  • • This function is used to get the average of all the values from the column.
  • Syntax: SELECT AVG(column_Name) FROM table_Name;

INNER JOIN keyword:

“INNER JOIN” keyword is used to select all the matching records of both the table.

Syntax:

SELECT col_Name FROM table_Name1 INNER JOIN table_Name2 ON table_Name1.col_Name = table_Name2.col_Name;

“GROUP BY” Clause:

The GROUP BY clause is used to group the result of a SELECT statement completed on a table where the values of tuple are identical for more than one column.

Syntax:

SELECT expression1, expression2, expression_n, aggregate_function (expression)FROM table_name WHERE conditions GROUP BY expression1, expression2, expression_n;

ORDER BY Clause:

SQL contains “ORDER BY” clause in order to sort rows. The values get sorted in ascending as well as descending order. The keyword used to sort values in ascending order is “ASC” and for descending order is “DESC”. By default, it sorts values by ascending order.

Syntax:

SELECT column_Name1, column_Name2 FROM table_Name ORDER BY column_Name2;

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 8 Solutions

Database Systems: Design, Implementation, & Management

Ch. 8 - Prob. 11RQCh. 8 - Prob. 12RQCh. 8 - Given the employee information in Question 11,...Ch. 8 - Prob. 14RQCh. 8 - Prob. 15RQCh. 8 - Prob. 16RQCh. 8 - What Oracle function should you use to calculate...Ch. 8 - Prob. 18RQCh. 8 - What string function should you use to list the...Ch. 8 - Prob. 20RQCh. 8 - Prob. 21RQCh. 8 - Prob. 22RQCh. 8 - Prob. 23RQCh. 8 - Prob. 24RQCh. 8 - Prob. 1PCh. 8 - Insert the data into the tables you created in...Ch. 8 - Prob. 3PCh. 8 - Prob. 4PCh. 8 - Prob. 5PCh. 8 - Prob. 6PCh. 8 - Prob. 7PCh. 8 - Prob. 8PCh. 8 - Prob. 9PCh. 8 - Modify the CUSTOMER table to include two new...Ch. 8 - Assuming that you completed Problem 10, write the...Ch. 8 - Assuming that the CUSTOMER table contains a...Ch. 8 - Write the query that lists the average age of your...Ch. 8 - Write the trigger to update the CUST_BALANCE in...Ch. 8 - Prob. 15PCh. 8 - Prob. 16PCh. 8 - Write a trigger to update the customer balance...Ch. 8 - Write a procedure to delete an invoice, giving the...Ch. 8 - Prob. 19PCh. 8 - Prob. 20PCh. 8 - Prob. 21PCh. 8 - Prob. 22PCh. 8 - Write a single SQL command to increase all price...Ch. 8 - Prob. 24PCh. 8 - Prob. 25PCh. 8 - Prob. 26PCh. 8 - Prob. 27PCh. 8 - Create a trigger named trg_line_total to write the...Ch. 8 - Create a trigger named trg_line_prod that...Ch. 8 - Create a stored procedure named prc_inv_amounts to...Ch. 8 - Create a procedure named prc_cus_balance_update...Ch. 8 - Modify the MODEL table to add the attribute and...Ch. 8 - Prob. 33PCh. 8 - Modify the CHARTER table to add the attributes...Ch. 8 - Write the sequence of commands required to update...Ch. 8 - Write the sequence of commands required to update...Ch. 8 - Write the command required to update the...Ch. 8 - Write the command required to update the...Ch. 8 - Write the command required to update the...Ch. 8 - Prob. 40PCh. 8 - Create a trigger named trg_char_hours that...Ch. 8 - Create a trigger named trg_pic_hours that...Ch. 8 - Create a trigger named trg_cust_balance that...Ch. 8 - Prob. 44PCh. 8 - Prob. 45PCh. 8 - Prob. 46PCh. 8 - Prob. 47PCh. 8 - Prob. 48PCh. 8 - Prob. 49PCh. 8 - Prob. 50PCh. 8 - Prob. 51PCh. 8 - Prob. 52PCh. 8 - Prob. 53PCh. 8 - Prob. 54PCh. 8 - Prob. 55PCh. 8 - Prob. 56PCh. 8 - Prob. 57PCh. 8 - Prob. 58PCh. 8 - Prob. 59PCh. 8 - Prob. 61PCh. 8 - Prob. 62PCh. 8 - Prob. 63PCh. 8 - Prob. 64PCh. 8 - Prob. 65PCh. 8 - Prob. 66PCh. 8 - Prob. 67PCh. 8 - Alter the DETAILRENTAL table to include a derived...Ch. 8 - Update the DETAILRENTAL table to set the values in...Ch. 8 - Alter the VIDEO table to include an attribute...Ch. 8 - Update the VID_STATUS attribute of the VIDEO table...Ch. 8 - Alter the PRICE table to include an attribute...Ch. 8 - Prob. 73CCh. 8 - Prob. 76C
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781305627482
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Text book image
A Guide to SQL
Computer Science
ISBN:9781111527273
Author:Philip J. Pratt
Publisher:Course Technology Ptr