BUILDING JAVA PROGRAMS-TEXT
5th Edition
ISBN: 2810023481209
Author: REGES
Publisher: PEARSON
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Chapter 8, Problem 3PP
Program Plan Intro
Grocery items
Program plan:
Filename: “GroceryList.java”
- Include the required header files.
- Define the “GroceryList” class
- Declare the required variables.
- Define the constructor
- Set the values
- Define the “add” method
- Set the array
- Increment the item count
- Define the “getTotalCost” method
- Declare the variable and set the value
- Iterate “i” value until it reaches item count value
- Calculate the total cost
- Return the total cost
- Calculate the total cost
- Define the main method.
- Declare an object for “GroceryList” class.
- Call the method “add()” with different values.
- Display the total cost of the items.
Filename: “GroceryItemOrder.java”
- Define the “GroceryItemOrder” class.
- Declare the required variables.
- Define the constructor
- Set the values.
- Define the “getCost()” method.
- Return the cost.
- Define the “getQuantity ()” method.
- Set the quantity to the variable.
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I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
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Chapter 8 Solutions
BUILDING JAVA PROGRAMS-TEXT
Ch. 8.1 - Prob. 1SCPCh. 8.1 - Prob. 2SCPCh. 8.1 - Prob. 3SCPCh. 8.1 - Prob. 4SCPCh. 8.1 - Prob. 5SCPCh. 8.2 - Prob. 6SCPCh. 8.2 - Prob. 7SCPCh. 8.2 - Prob. 8SCPCh. 8.2 - Prob. 9SCPCh. 8.2 - Prob. 10SCP
Ch. 8.2 - Prob. 11SCPCh. 8.2 - Prob. 12SCPCh. 8.2 - Prob. 13SCPCh. 8.2 - Prob. 14SCPCh. 8.2 - Prob. 15SCPCh. 8.2 - Prob. 16SCPCh. 8.3 - Prob. 17SCPCh. 8.3 - Prob. 18SCPCh. 8.3 - (You must complete Self-Check Problem 7 before...Ch. 8.3 - Prob. 20SCPCh. 8.3 - Prob. 21SCPCh. 8.4 - Prob. 22SCPCh. 8.4 - Prob. 23SCPCh. 8.4 - Prob. 24SCPCh. 8.4 - Prob. 25SCPCh. 8.4 - Prob. 26SCPCh. 8.4 - Prob. 27SCPCh. 8.4 - How does encapsulation allow you to change the...Ch. 8.5 - Prob. 29SCPCh. 8.5 - Prob. 30SCPCh. 8.5 - Prob. 31SCPCh. 8 - Prob. 1ECh. 8 - Add the following mutator method to the Point...Ch. 8 - Add the following accessor method to the Point...Ch. 8 - Add the following accessor method to the Point...Ch. 8 - Add the following accessor method to the Point...Ch. 8 - Add the following accessor method to the Point...Ch. 8 - Add the following mutator method to the TimeSpan...Ch. 8 - Add the following mutator method to the TimeSpan...Ch. 8 - Add the following mutator method to the TimeSpan...Ch. 8 - Add the following mutator method to the Stock...Ch. 8 - Suppose the following BankAccount class has been...Ch. 8 - Add a toString method to the BankAccount class...Ch. 8 - Add a transfer method to the BankAccount class...Ch. 8 - Prob. 14ECh. 8 - Add the following accessor method to your Line...Ch. 8 - Add the following constructor to your Line...Ch. 8 - Add the following accessor method to your Line...Ch. 8 - Write a class called Rectangle that represents a...Ch. 8 - Add the following constructor to your Rectangle...Ch. 8 - Add the following accessor methods to your...Ch. 8 - Add the following method to your Rectangle...Ch. 8 - Add the following method to your Rectangle...Ch. 8 - Add the following method to your Rectangle...Ch. 8 - Prob. 2PPCh. 8 - Prob. 3PP
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