First to One Game
This game is meant for two or more players. In the game, each player starts out with 50 points, as each player takes a turn rolling the dice; the amount generated by the dice is subtracted from the player’s points. The first player with exactly one point remaining wins. If a player’s remaining points minus the amount generated by the dice results in a value less than one, then the amount should he added to the player’s points. (As an alternative, the game can be played with a set number turns. In this case, the player with the amount of points closest to one, when all rounds have been played, wins.)
Write a program that simulates the game being played by two players. Use the Die class that was presented in Chapter 6 to simulate the dice. Write a Player class to simulate the players.
Want to see the full answer?
Check out a sample textbook solutionChapter 8 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Modern Database Management
Introduction To Programming Using Visual Basic (11th Edition)
Concepts of Programming Languages (11th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Computer Science: An Overview (12th Edition)
- Problem D: Different Dice Game Consider the following game for two players: The first player rolls a pair of dice of fair six-sided dice. If the two dice show different numbers, the player's score is the larger of the two numbers. Otherwise, the player's score is the sum of the two numbers. At this point, the player is asked if they want to remove their lower die and re-roll one die. If they say no, the player keeps her score and their turn is over. If they say yes, then they roll one more die and the number showing on this die replaces the lower of the original two rolls. Then these two dice rolls are scored accordingly. (For example, if the initial roll was a 2 and 5, if the player doesn't roll again, she gets 5 points. If she does roll again and obtains a 4, her score is still 5. If she rolled again and obtained a 6, her score would be a 6. If she rollwed again and obtained a 5, her score would be a 10.) The second player goes after the first, doing the exact same steps as the first…arrow_forwardASSIGNMENT BRIEF Introduction Roulette is a popular casino game named after the French word for 'little wheel'. In the game, players may choose to place bets on single numbers or various groupings which will determine their payout. To determine the winning number a ball is spun in the opposite direction of a spinning wheel. As the ball loses momentum it comes to rest in one of the slots of the wheel. Winnings are then paid to anyone who places a successful bet. n 00 2. 1ST12 2ND12 3RD12 1T018 EVEN ODD |19то36 Figure 1: Layout of a European roulette table Numbers can be classified in several ways: 1. Red or Black 2. Odd or Even 3. High or Low - if a number is in the first half of the table it is considered low (1-18). If a number is in the second half of the table, it is considered high (19-36). 4. Dozens - a number can be in the first dozen(1-12), second dozen (13-24) or third dozen (25-36) 5. Columns - A number may be in any of the three columns of the table 6. Zero - the number '0'…arrow_forwardBackground: Game Rules The rules to the (dice) game of Pig: You will need 2 dice. To Play: a. The players each take turns rolling two die. b. A player scores the sum of the two dice thrown (unless the roll contains a 1): If a single number 1 is thrown on either die, the score for that whole turn is lost (referred to as “Pigged Out”). A 1 on both dice is scored as 25. c. During a single turn, a player may roll the dice as many times as they desire. The score for a single turn is the sum of the individual scores for each dice roll. d. The first player to reach the goal score wins unless a player scores higher subsequently in the same round. Therefore, everyone in the game must have the same number of turns. Execution and User Input This program is quite interactive with the user(s) and will take in the following information; please review the sample input / output sessions for details; we describe them again here emphasizing input. The program will prompt for the number of…arrow_forward
- Using C Languagearrow_forwardEngineering economicsarrow_forwardBook Club Points Serendipity Booksellers has a book club that awards points to its customers based on the number of books purchased each month. The points are awarded as follows: • If a customer purchases 0 books, he or she earns 0 points. • If a customer purchases 1 book, he or she earns 5 points. • If a customer purchases 2 books, he or she earns 15 points. • If a customer purchases 3 books, he or she earns 30 points. • If a customer purchases 4 or more books, he or she earns 60 points. Create an application that lets the user enter the number of books that he or she has purchased this month and displays the number of points awarded.arrow_forward
- Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forwardVisual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forward
- Visual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program using Visual Basic that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forwardTask using C language Two spacecrafts are traveling at different speeds from Earth to Mars. While spacecraft A doubles its speed every day, spacecraft B triples its speed in the same period. Given their initial speeds, your task is to determine how many days spacecraft B will take to travel faster than spacecraft A. If the initial speed of spacecraft A is 7, it will be 14 after 1 day, 28 after 2 days, and so on. If the initial speed of spacecraft B is 4, it will be 12 after 1 day, 36 after 2 days, and so on. If the initial speed of spacecrafts A and B are 7 and 4, respectively, B will be faster than A after 2 days, as the speed of A will be 28 and the speed of B will be 36. Requirements Follow the format of the examples below. You will be given several test cases in a single run, and you must provide an answer for all of them. Use #define Examples (your program must follow this format precisely) Example #1 Number of cases: 3Speed of A: 7Speed of B: 4Case #1: 2 day(s)Speed of A:…arrow_forwardCard guessing Design a strategy that minimizes the expected number of questions asked in the following game You have a deck of cards that consists of one ace of spades, two deuces of spades, three threes, and on up to nine nines, making 45 cards in all. Someone draws a card from the shuffled deck, which you have to identify by asking questions answerable with yes or no.arrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education