Building Java Programs: A Back to Basics Approach (4th Edition)
Building Java Programs: A Back to Basics Approach (4th Edition)
4th Edition
ISBN: 9780134322766
Author: Stuart Reges, Marty Stepp
Publisher: PEARSON
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Chapter 7, Problem 5PP
Program Plan Intro

TicTacToe

  • Import required packages.
  • Definition of class “TicToc()”.
    • Definition of main method.
      • Create an array for holding the board.
      • Initializing the spaces.
        • Assign the empty value to the arrays.
      • Iterate either game is Tie or there is a win using while loop.
        • Call the method “players()”.
        • Call the method “boardDisplay()”.
        • Check the winning condition.
          • Print the statement and exit the window.
            • Check the condition for tie.
              • Print the statement and exit the window.
            • Call the method “players()”.
            • Call the method “boardDisplay()”.
            • Check for the tie condition
              • Print the statement.
              • Exit the window.
    • Definition of method “players()”.
      • Declare the required variables.
      • Create a scanner object prompt the user for position.
      • Validating the row and column values.
      • Check the condition for cell filled.
        • Prompt the user to get the another position.
      • Store the values.
    • Definition of method “WinCondtiotion()”.
      • Check by row, column, and then both the diagonals.
    • Definition of method “TieCondition()”.
      • Declare the variables and traverse the inner and outer loop
        • Check the condition for board is filled.
      • Return the value.
    • Definition of “boardDispaly()”.
      • Declare the variables.
      • Printing the board position.
      • Traversing the outer and the infer loop
        • Printing the characters in the board.
      • Print the symbol in the board.

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Building Java Programs: A Back to Basics Approach (4th Edition)

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