Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
13th Edition
ISBN: 9780134875460
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 6, Problem 52CRP

Describe some objects that might be found in a program for simulating the pedestrian traffic in a hotel lobby. Include explanations of the actions some of the objects should be able to perform.

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 6 Solutions

Computer Science: An Overview (13th Edition) (What's New in Computer Science)

Ch. 6.3 - Why do many programming languages implement I/O...Ch. 6.3 - Prob. 4QECh. 6.3 - Prob. 5QECh. 6.4 - Prob. 1QECh. 6.4 - What is a symbol table?Ch. 6.4 - What is the difference between a terminal and a...Ch. 6.4 - Prob. 4QECh. 6.4 - Prob. 5QECh. 6.4 - Prob. 6QECh. 6.5 - What is the difference between an object and a...Ch. 6.5 - Prob. 2QECh. 6.5 - Suppose the classes PartTimeEmployee and...Ch. 6.5 - What is a constructor?Ch. 6.5 - Why are some items within a class designated as...Ch. 6.6 - Prob. 1QECh. 6.6 - Prob. 2QECh. 6.6 - Prob. 3QECh. 6.7 - Prob. 2QECh. 6.7 - Prob. 3QECh. 6.7 - Prob. 4QECh. 6 - Prob. 1CRPCh. 6 - Translate the following Python program into the...Ch. 6 - Prob. 3CRPCh. 6 - Why was it necessary to identify the type of data...Ch. 6 - Prob. 6CRPCh. 6 - Suppose the function f expects two numeric values...Ch. 6 - Suppose f is a function that returns the result of...Ch. 6 - Prob. 9CRPCh. 6 - Summarize the distinction between a machine...Ch. 6 - John Programmer argues that the ability to declare...Ch. 6 - Summarize the distinction between declarative...Ch. 6 - Explain the differences between a literal, a...Ch. 6 - a. What is operator precedence? b. Depending on...Ch. 6 - Prob. 16CRPCh. 6 - What is the difference between the meaning of the...Ch. 6 - Draw a flowchart representing the structure...Ch. 6 - Prob. 19CRPCh. 6 - Prob. 20CRPCh. 6 - Draw a flowchart representing the structure...Ch. 6 - Rewrite the following program segment using a...Ch. 6 - Summarize the following rats-nest routine with a...Ch. 6 - Prob. 24CRPCh. 6 - Prob. 25CRPCh. 6 - Suppose the variable X in a program was declared...Ch. 6 - Prob. 27CRPCh. 6 - Why would a large array probably not be passed to...Ch. 6 - Sometimes an actual parameter is passed to a...Ch. 6 - Prob. 32CRPCh. 6 - What ambiguity exists in the statement X = 3 + 2 ...Ch. 6 - Suppose a small company has five employees and is...Ch. 6 - Prob. 35CRPCh. 6 - Prob. 36CRPCh. 6 - Prob. 37CRPCh. 6 - Prob. 38CRPCh. 6 - Prob. 39CRPCh. 6 - Design a set of syntax diagrams that describes the...Ch. 6 - Prob. 41CRPCh. 6 - Prob. 42CRPCh. 6 - Add syntax diagrams to those in Question 5 of...Ch. 6 - Prob. 44CRPCh. 6 - What code optimization could be performed by a...Ch. 6 - Simplify the following program segment Y = 5 if (Y...Ch. 6 - Simplify the following program segment while (X !=...Ch. 6 - In an object-oriented programming environment, how...Ch. 6 - Describe how inheritance might be used to develop...Ch. 6 - What is the difference between the public and...Ch. 6 - a. Give an example of a situation in which an...Ch. 6 - Describe some objects that might be found in a...Ch. 6 - Prob. 53CRPCh. 6 - Prob. 54CRPCh. 6 - Prob. 55CRPCh. 6 - Prob. 56CRPCh. 6 - Prob. 57CRPCh. 6 - Prob. 58CRPCh. 6 - Prob. 59CRPCh. 6 - In general copyright laws support ownership rights...Ch. 6 - By using a high-level programming language, a...Ch. 6 - Prob. 3SICh. 6 - Prob. 4SICh. 6 - Prob. 5SICh. 6 - Suppose an amateur programmer writes a program for...Ch. 6 - Prob. 7SI

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