
EBK INFORMATION TECHNOLOGY PROJECT MANA
8th Edition
ISBN: 9781337431095
Author: SCHWALBE
Publisher: YUZU
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Exercise 1 Function and Structure [30 pts]
Please debug the following program and answer the following questions. There is a cycle in a linked
list if some node in the list can be reached again by continuously following the next pointer.
#include
typedef struct node {
int value;
struct node *next;
} node;
int ll_has_cycle (node *first)
if (first
NULL) return 0;
node *head = first%;B
while (head->next != NULL) {
}
if (head
first) {
return 1; }
head =
head->next;B
return 0;
void test_11_has_cycle() {
int i;
node nodes [6] ;
for (i =
0; i < 6; i++) {
nodes [i] .next = NULL;
nodes [i].value
i;
nodes [0] .next
=
&nodes [1];
nodes [1] .next
=
&nodes [2];
nodes [2] .next
&nodes [3];
nodes [3] .next
nodes [4] .next
& nodes [4];
NULL;
nodes [5] .next
&nodes [0];
printf("1. Checking first list for cycles. \n Function 11_has_cycle says it
has %s cycle\n\n", 11_has_cycle (&nodes[0])?"a":"no");
printf("2. Checking length-zero list for cycles. \n Function 11_has_cycle
says it has %s cycle\n\n",…
Hello, please solve this trying to follow this criteria. (use Keil)
Abstract describing the requirements and goals of the assignment.
List file with no errors or warnings.
Brief description of your implementation design and code.
Debugging screen shots for different scenarios with your reference and comments.
Conclusion
Write the following in C# WinForms. Implement a function in the main menu that makes the poacher move to random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu.
e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);
Create the appropriate poacher class as well
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- Write the following in C# WinForms. Implement a function in the main menu that makes the poacher move to random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forwardWrite the following in C# WinForms. Implement a function in the main menu that makes the poacher move to random directions. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forwardWrite the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize); Write the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forward
- Write the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forwardWrite the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The picture of the poacher is drew by e.Graphics.DrawImage(poacherImage, poacher.X, poacher.Y, tileSize, tileSize);arrow_forwardCreate a poacher class that has random x and y values when created, private set function for x and y values, and implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. Write it in C# WinFormsarrow_forward
- Hi, please solve this trying to follow this criteria. (use Keil) Abstract describing the requirements and goals of the assignment. List file with no errors or warnings. Brief description of your implementation design and code. Debugging screen shots for different scenarios with your reference and comments. Conclusionarrow_forwardCan you solve using iterative expansionarrow_forwardusing r languagearrow_forward
- using r languagearrow_forwardCompute a Monte Carlo estimate of 0.8 by sampling from Uniform(0,0.8) and estimate the variance of ⑦.arrow_forwardWrite a C program using embedded assembler with a function to convert a digit (0 – 15) to the corresponding ASCII character representing the value in hexadecimal. For numbers 0 – 9, the output will be the characters '0' – '9', for numbers 10 – 15 the characters 'A' – 'F'. The entire core of the program must be written in symbolic instruction language; arrays may not be used. You may only use C to print the result. Tip: This piece of C program will do the same thing: character = number < 10 ? number + '0' : number + 55; As a basis, you can use this program again , which increments a variable. Just replace the INC instruction with ADD and add a test (CMP) with some conditional jump.arrow_forward
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