EBK STARTING OUT WITH PROGRAMMING LOGIC
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Author: GADDIS
Publisher: PEARSON
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Chapter 6, Problem 12PE
Program Plan Intro

Slot Machine Simulation

Program Plan:

  • Include the required import statement.
  • Define the main class.
    • Define the main method using public static main.
      • Declare and set the array variable.
      • Get the input from the user.
      • Add the “mentered” value with the user input.
      • Generate the random number.
      • Set the value and print the images.
      • If “r1”, “r2” and “r3” are equal, multiple 3 with “mentered”.
        • Display the result.
      • If any of the three variable are equal then multiple 2 with “mentered”.
        • Display the result.
      • Otherwise multiple 0 with “mentered”.
        • Display the result.
      • Get the user response from the user whether he has to continue or not.
      • Finally display the result.

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Chapter 6 Solutions

EBK STARTING OUT WITH PROGRAMMING LOGIC

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 12PE
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