Computer Systems: A Programmer's Perspective (3rd Edition)
3rd Edition
ISBN: 9780134092669
Author: Bryant, Randal E. Bryant, David R. O'Hallaron, David R., Randal E.; O'Hallaron, Bryant/O'hallaron
Publisher: PEARSON
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Question
Chapter 5.1, Problem 5.1PP
Program Plan Intro
Given C code:
void swap(long *xp, long *yp)
{
*xp = *xp + *yp;
*yp = *xp - *yp;
*xp = *xp - *yp;
}
Memory aliasing:
- It denotes a case where two pointers might designate to memory location that is same.
- The compiler should assume that unlike pointers might be aliased for safe optimizations.
- The program aspects that could limit chances for a compiler in generating optimized code denote optimization blockers.
- If a compiler is unable to determine whether two pointers might be aliased, it should adopt that either case would be possible.
- The possible optimization set is been limited in this case.
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(c) The following Sigma 16 program has been loaded into memory at address 0000:
load R3,y[RO]
load R4,x[RO]
lea R5, 2[RO]
sub R1,R4,R3
mul R2,R1,R5
store R2,w[RO]
trap RO,RO,RO
x data 10
y data 12
w data 0
Show the content of the memory writing hexadecimal representation and using a
table with 3 columns: the memory address, the contents of that memory address,
and an explanation of what "the content (of that memory address) means". As a
reference, here are the opcodes for RRR instructions: add 0, sub 1, mul 2, trap c.
And here the opcodes for RX instructions: lea 0, load 1, store 2.
[7]
(d) (c)
Problem 1 jt"¡1, The following program is run on a machine where memory reference
instructions take 8 cycles, arithmetic instructions take 6 cycles, and branches take 3 cycles. It is
known that the “sqrt" procedure executes 7 instructions and requires 30 clock cycles.
$s0, 20 ($s2)
$t1, $s3, $s3
lw
add
j
L1
$t1, $t1, $t1
$t1, $t1, $6
$a0, 0 ($t1)
sqrt
addi $s3, $s3, 1
beq $s0, $v0, Exit
add
L1:
add
lw
jal
(a). How long will it take to run this program if the machine has a 500 MHz clock?
(b). What is the CPI for this program?
Chapter 5 Solutions
Computer Systems: A Programmer's Perspective (3rd Edition)
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