
Concept explainers
Consider a class BasketballGame that represents the state of a basketball game. Its attributes are
- The name of the first team
- The name of the second team
- The score of the first team
- The score of the second team
- The status of the game (finished or in progress)
BasketballGame has methods to
- Record one point scored for a team
- Record two points scored for a team
- Record three points scored for a team
- Change the status of the game to finished
- Return the score of a team
- Return the name of the team that is currently winning
- a. Write a method heading for each method.
- b. Write preconditions and postconditions for each method.
- c. Write some Java statements that last the class.
- d. Implement the class.
- e. List any additional method and attributes needed in the implementation that were not listed in the original design. List any other changes made to the original design.
- f. Write a program that uses the class BasketballGame to keep track of the score of a basketball game. Use a loop that reads input each time a basket is scored. (You will need to indicate the scoring team and the number of points scored for each basket: 1, 2, or 3.) After each input is read, display the current score of the game. For example, a portion of the interaction with the program might be as follows:
Enter a score:
a 1
Cats 1, Dogs 0; Cats are winning.
Enter a score:
a 2
Cats 3, Dogs 0; Cats are winning.
Enter a score:
b 2
Cats 3, Dogs 2; Cats are winning.
Enter a score:
b 3
Cats 3, Dogs 5; Dogs are winning.

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