Java Programming
Java Programming
9th Edition
ISBN: 9780357616635
Author: Joyce Farrell
Publisher: CENGAGE L
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Chapter 5, Problem 7PE
Program Plan Intro

Job application

Program plan:

  • In a file “JobApplicant.java”, create a class “JobApplicant”,
    • Declare the necessary variables.
    • Define the constructor,
      • Assign the initial values for the job applicant.
    • Define the method “get_Name()”,
      • Return the name.
    • Define the method “get_Phone()”,
      • Return the phone number.
    • Define the method “get_HasWordSkill()”,
      • Return the Boolean value.
    • Define the method “get_HasSpreadsheetSkill()”,
      • Return the Boolean value.
    • Define the method “get_HasDatabaseSkill()”,
      • Return the Boolean value.
    • Define the method “get_HasGraphicsSkill()”,
      • Return the Boolean value.
  • In a file “TestJobApplicants.java”, create a class “TestJobApplicants”,
    • Define the method “main ()”,
      • Call the constructor “JobApplicant()” that instantiates several job applicant objects.
      • Assign the text messages.
      • Execute for “true” statement for the first applicant.
        • Call the method “display1()” with qualified message.
          • Otherwise, call the method “display1()” with non-qualified message.
          • Execute for “true” statement for the second applicant.
            • Call the method “display1()” with qualified message.
          • Otherwise, call the method “display1()” with non-qualified message.
          • Execute for “true” statement for the third applicant.
            • Call the method “display1()” with qualified message.
          • Otherwise, call the method “display1()” with non-qualified message.
          • Execute for “true” statement for the fourth applicant.
            • Call the method “display1()” with qualified message.
          • Otherwise, call the method “display1()” with non-qualified message.
    • Define the method “is_Qualified()” that accepts each job applicant properties,
      • Set the count to “0”.
      • Declare Boolean variable.
      • Declare the final variable.
      • Execute for the Boolean value at “word”,
        • Increment the count by “1”.
          • Execute for the Boolean value at “sp”,
            • Increment the count by “1”.
          • Execute for the Boolean value at “db”,
            • Increment the count by “1”.
          • Execute for the Boolean value at “gr”,
            • Increment the count by “1”.
          • Check whether the count is greater than or equal to minimum number of skills,
            • If it is true, set the Boolean value to “true”.
          • Otherwise, set the Boolean value to “false”.
          • Return the Boolean value.
    • Define the method “display1()”,
      • Print the output.

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