Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Textbook Question
Chapter 5, Problem 6SA
What is an infinite loop? Write the code for an infinite loop.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 5 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 5.1 - What is a repetition structure?Ch. 5.1 - What is a condition-controlled loop?Ch. 5.1 - What is a count-controlled loop?Ch. 5.2 - What is a loop iteration?Ch. 5.2 - What is the difference between a pretest loop and...Ch. 5.2 - Does the While loop test its condition before or...Ch. 5.2 - Does the Do-While loop test its condition before...Ch. 5.2 - What is an infinite loop?Ch. 5.2 - What is the difference between a Do-While loop and...Ch. 5.3 - What is a counter variable?
Ch. 5.3 - What three actions do count-controlled loops...Ch. 5.3 - When you increment a variable, what are you doing?...Ch. 5.3 - Look at the following pseudocode. If it were a...Ch. 5.3 - Prob. 5.14CPCh. 5.3 - Look at the following pseudocode. If it were a...Ch. 5.3 - Look at the following pseudocode. If it were a...Ch. 5.3 - Look at the following pseudocode. If it were a...Ch. 5.3 - Look at the following pseudocode. If it were a...Ch. 5.4 - A program that calculates the total of a series of...Ch. 5.4 - Prob. 5.20CPCh. 5.4 - Should an accumulator be initialized to any...Ch. 5.4 - Look at the following pseudocode. If it were a...Ch. 5.4 - Look at the following pseudocode. If it were a...Ch. 5.5 - Prob. 5.24CPCh. 5.5 - Why should you take care to choose a unique value...Ch. 5 - A ______ controlled loop uses a true/false...Ch. 5 - A ______ controlled loop repeats a specific number...Ch. 5 - Each repetition of a loop is known as a(n) ______....Ch. 5 - The Whi1e loop is a ______ type of loop. a....Ch. 5 - The Do-Whi1e loop is a ______ type of loop. a....Ch. 5 - The For loop is a ______ type of loop. a. pretest...Ch. 5 - A(n) ______ loop has no way of ending and repeats...Ch. 5 - A _______ loop always executes at least once. a....Ch. 5 - Prob. 9MCCh. 5 - A(n) ______ is a special value that signals when...Ch. 5 - A condition-controlled loop always repeats a...Ch. 5 - The While loop is a pretest loop.Ch. 5 - The Do-While loop is a pretest loop.Ch. 5 - You should not write code that modifies the...Ch. 5 - You cannot display the contents of the counter...Ch. 5 - Prob. 6TFCh. 5 - The following statement decrements the variable x:...Ch. 5 - It is not necessary to initialize accumulator...Ch. 5 - In a nested loop, the inner loop goes through all...Ch. 5 - To calculate the total number of iterations of a...Ch. 5 - Why should you indent the statements in the body...Ch. 5 - Describe the difference between pretest loops and...Ch. 5 - What is a condition-controlled loop?Ch. 5 - What is a count-controlled loop?Ch. 5 - What three actions do count-controlled loops...Ch. 5 - What is an infinite loop? Write the code for an...Ch. 5 - A For loop looks like what other loop in a...Ch. 5 - Why is it critical that accumulator variables are...Ch. 5 - What is the advantage of using a sentinel?Ch. 5 - Prob. 10SACh. 5 - Design a Whi1e loop that lets the user enter a...Ch. 5 - Design a Do-Whi1e loop that asks the user to enter...Ch. 5 - Design a For loop that displays the following set...Ch. 5 - Design a loop that asks the user to enter a...Ch. 5 - Design a For loop that calculates the total of the...Ch. 5 - Design a nested loop that displays 10 rows of #...Ch. 5 - Convert the Whi1e loop in the following code to a...Ch. 5 - Convert the Do-Whi1e loop in the following code to...Ch. 5 - Convert the following Whi1e loop to a For loop:...Ch. 5 - Convert the following For loop to a Whi1e loop:...Ch. 5 - Find the error in the following pseudocode....Ch. 5 - The programmer intended the following pseudocode...Ch. 5 - The programmer intended the following pseudocode...Ch. 5 - Bug Collector A bug collector collects bugs every...Ch. 5 - Calories Burned Running on a particular treadmill...Ch. 5 - Budget Analysis Design a program that asks the...Ch. 5 - Sum of Numbers Design a program with a loop that...Ch. 5 - Tuition Increase At one college, the tuition for a...Ch. 5 - Distance Traveled The distance a vehicle travels...Ch. 5 - Average Rainfall Design a program that uses nested...Ch. 5 - Celsius to Fahrenheit Table Design a program that...Ch. 5 - Pennies for Pay Design a program that calculates...Ch. 5 - Largest and Smallest Design a program with a loop...Ch. 5 - First and Last Design a program that asks the user...Ch. 5 - Calculating the Factorial of a Number In...Ch. 5 - Prob. 13PE
Additional Engineering Textbook Solutions
Find more solutions based on key concepts
In Python, you can specify which parameter an argument should be passed into a function call.
Starting Out with Python (4th Edition)
What output is produced by the following code?
Java: An Introduction to Problem Solving and Programming (8th Edition)
Porter’s competitive forces model: The model is used to provide a general view about the firms, the competitors...
Management Information Systems: Managing The Digital Firm (16th Edition)
When displaying a Java applet, the browser invokes the _____ to interpret the bytecode into the appropriate mac...
Web Development and Design Foundations with HTML5 (8th Edition)
Consider the following C program void fun (void) { int a, b, c; / defiinition.1 / . . . while (. . .) int b, c,...
Concepts Of Programming Languages
In the following exercises, write a program to carry out the task. The program should use variables for each of...
Introduction To Programming Using Visual Basic (11th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Please original work Analyze the complexity issues of processing big data What are five complexities and talk about the reasons they make the implementation complex. Please cite in text references and add weblinksarrow_forwardCreate a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } } } public…arrow_forwardCreate a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…arrow_forward
- Change the following code so that the player can see only the neighboring fields at a distance of 3 units. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png"); public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; setFocusable(true); addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { char move = switch (e.getKeyCode()) { case KeyEvent.VK_W -> 'W'; case…arrow_forwardQ/ Fill in the table below with the correct answers for the network devices and components required, then draw the topology diagram for the network of this three-story building: I want a drawing Cisco Packet tracer Ground Floor: This floor will house the main server room, reception area, and a few conference rooms. The server room should contain the core network devices that will connect the entire building. The reception area and conference rooms need network access require access for mobile devices for visitors and guests with devices. First Floor: This floor is dedicated to offices with workstations, each needing reliable network connectivity for staff computers, IP phones, IP camera, and printers. Second Floor (Education Department): This floor consists of educational spaces requiring controlled internet access. Only the educational website (https://uokerbala.edu.iq) should be accessible, with all other sites restricted.. Device Media type Location floor Type of IP Static/dynamic…arrow_forwardProblem Statement You are working as a Devops Administrator. Y ou’ve been t asked to deploy a multi - tier application on Kubernetes Cluster. The application is a NodeJS application available on Docker Hub with the following name: d evopsedu/emp loyee This Node JS application works with a mongo database. MongoDB image is available on D ockerHub with the following name: m ongo You are required to deploy this application on Kubernetes: • NodeJS is available on port 8888 in the container and will be reaching out to por t 27017 for mongo database connection • MongoDB will be accepting connections on port 27017 You must deploy this application using the CL I . Once your application is up and running, ensure you can add an employee from the NodeJS application and verify by going to Get Employee page and retrieving your input. Hint: Name the Mongo DB Service and deployment, specifically as “mongo”.arrow_forward
- I need help in server client project. It is around 1200 lines of code in both . I want to meet with the expert online because it is complicated. I want the server send a menu to the client and the client enters his choice and keep on this until the client chooses to exit . the problem is not in the connection itself as far as I know.I tried while loops but did not work. please help its emergentarrow_forwardI need help in my server client in C languagearrow_forwardExercise docID document text docID document text 1 hot chocolate cocoa beans 7 sweet sugar 2345 9 cocoa ghana africa 8 sugar cane brazil beans harvest ghana 9 sweet sugar beet cocoa butter butter truffles sweet chocolate 10 sweet cake icing 11 cake black forest Clustering by k-means, with preprocessing tokenization, term weighting TFIDF. Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.arrow_forward
- Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position public class Labyrinth { private final int size; private final Cell[][] grid; public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); } private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…arrow_forwardChange the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game. Main(): Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon); frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…arrow_forwardMake the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units. Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Control Structures - while loop - do-while loop - for loop - Goto - break - continue statements; Author: EzEd Channel;https://www.youtube.com/watch?v=21l11_9Osd0;License: Standard YouTube License, CC-BY