Building Java Programs: A Back To Basics Approach, Loose Leaf Edition (5th Edition)
5th Edition
ISBN: 9780135472118
Author: Stuart Reges, Marty Stepp
Publisher: PEARSON
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Question
Chapter 5, Problem 5PP
Program Plan Intro
Rock, Paper, and Scissor game
Program plan:
- Include the required header files.
- Define the “Rock_Paper_Scissor” class
- Declare the string variable and set the value
- Create an object for “Random” class
- Define the main method.
- Declare an object for “Scanner” class.
- Declare the required variables.
- Call the “user” method for getting the input value from the user.
- Call the “computer” method
- Call the “score” method with the arguments.
- Call the “conclusion” method
- Define the “user” method.
- Declare the required variables.
- Get the weapon from the user.
- Convert the input letter into lowercase letter.
- The “switch-case” loop is used to set the value for rock as 0, paper as 1 and scissor as 2.
- Return the value.
- Define the “computer” method
- Declare the variable and generate a random weapon
- Display the choice of the computer.
- Return the “move” value
- Define the “score” method
- If the user and computer chooses the same weapon, then display tie message.
- If the user choose rock and computer choose scissor, then display user break the scissor message.
- If the user choose rock and computer choose paper, then display computer cover the user rock message.
- If the user choose paper and computer choose scissor, then display computer cut the paper message.
- If the user choose paper and computer choose rock, then display user cover the rock message.
- If the user choose scissor and computer choose rock, then display computer break the scissor message.
- Otherwise, display user cut the paper message.
- Define the “conclusion” method.
- Declare the variable
- Get the user response whether he wants to continue or not.
- If the user enters “y”, then return true.
- Otherwise, return false.
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Chapter 5 Solutions
Building Java Programs: A Back To Basics Approach, Loose Leaf Edition (5th Edition)
Ch. 5.1 - For each of the following while loops, state how...Ch. 5.1 - Prob. 2SCPCh. 5.1 - Prob. 3SCPCh. 5.1 - Prob. 4SCPCh. 5.1 - Prob. 5SCPCh. 5.1 - Prob. 6SCPCh. 5.1 - Prob. 7SCPCh. 5.1 - Prob. 8SCPCh. 5.1 - Prob. 9SCPCh. 5.1 - Prob. 10SCP
Ch. 5.1 -
Write a do/while loop that repeatedly prints...Ch. 5.2 - Prob. 12SCPCh. 5.2 - Prob. 13SCPCh. 5.3 - Prob. 14SCPCh. 5.3 - Prob. 15SCPCh. 5.3 - Prob. 16SCPCh. 5.3 - Prob. 17SCPCh. 5.3 - Prob. 18SCPCh. 5.3 -
Using “Boolean Zen,” write an improved version of...Ch. 5.3 - Prob. 20SCPCh. 5.3 - Prob. 21SCPCh. 5.3 - Prob. 22SCPCh. 5.4 - Prob. 23SCPCh. 5.4 - Prob. 24SCPCh. 5.4 - Prob. 25SCPCh. 5.4 - Prob. 26SCPCh. 5.5 - Identify the various assertions in the following...Ch. 5.5 - Prob. 28SCPCh. 5.5 - Prob. 29SCPCh. 5 - Prob. 1ECh. 5 - Write a method called gcd that accepts two...Ch. 5 - Prob. 3ECh. 5 - Prob. 4ECh. 5 - Prob. 5ECh. 5 - Write a method called makeGuesses that guesses...Ch. 5 - Prob. 7ECh. 5 - Prob. 8ECh. 5 - Prob. 9ECh. 5 - Prob. 10ECh. 5 - Write a method called threeHeads that repeatedly...Ch. 5 - Prob. 12ECh. 5 - Prob. 13ECh. 5 - Prob. 14ECh. 5 - Prob. 15ECh. 5 - Prob. 16ECh. 5 - Prob. 17ECh. 5 - Write a method called digitSum that accepts an...Ch. 5 - Prob. 19ECh. 5 - Prob. 20ECh. 5 - Prob. 21ECh. 5 - Prob. 22ECh. 5 - Write a method called hasAnOddDigit that returns...Ch. 5 - Write a method called isAllVowels that returns...Ch. 5 - Prob. 25ECh. 5 - Write an interactive program that reads lines of...Ch. 5 -
Write a reverse Hangman game in which the user...Ch. 5 - Prob. 3PPCh. 5 - Prob. 4PPCh. 5 - Prob. 5PPCh. 5 - Prob. 6PP
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