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Java Programming (MindTap Course List)
9th Edition
ISBN: 9781337397070
Author: Joyce Farrell
Publisher: Cengage Learning
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Question
Chapter 4, Problem 2GZ
Program Plan Intro
Die game
Program plan:
Filename: “Die.java”
- Define the “Die” class
- Declare the variable.
- Define the constructor
- Set the value
- Define the “mythrow” method
- Determine the random value
- Return the value
Filename: “FiveDice.java”
- Define the “FiveDice” class
- Define the main method.
- Create two objects for “Die” class
- Declare the variable.
- Iterate “i” until it reaches 5
- Allocate memory for both the objects for the “Die” class.
- Iterate “i” until it reaches 5
- Throw the die for computer.
- Display the die value of the computer.
- Throw the die for player.
- Display the die value of the player.
- Define the main method.
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Students have asked these similar questions
Unit 1 Assignment 1 – Loops and Methods (25 points)
Task:
You are working for Kean University and given the task of building an Email
Registration System. Your objective is to generate a Kean email ID and temporary
password for every new user. The system will prompt for user information and generate
corresponding credentials. You will develop a complete Java program that consists of
the following modules:
Instructions:
1. Main Method:
○ The main method should include a loop (of your choice) that asks for input
from five users.
For each user, you will prompt for their first name and last name and
generate the email and password by calling two separate methods.
Example
о Enter your first name: Joe
Enter your last name: Rowling
2.generateEmail() Method:
This method will take the user's first and last name as parameters and return the
corresponding Kean University email address.
The format of the email is:
•
First letter of the first name (lowercase) + Full last name (lowercase) +…
I have attached my code, under I want you to show me how to enhance it and make it more cooler and better in graphics with following the instructions.
Using R language
Chapter 4 Solutions
Java Programming (MindTap Course List)
Ch. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQ
Ch. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 1PECh. 4 - Prob. 2PECh. 4 - Prob. 3PECh. 4 - Prob. 4PECh. 4 - Prob. 5PECh. 4 - Prob. 6PECh. 4 - Prob. 7PECh. 4 - Prob. 8PECh. 4 - Prob. 9PECh. 4 - Prob. 10PECh. 4 - Prob. 11PECh. 4 - Prob. 1GZCh. 4 - Prob. 2GZ
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