JAVA PROGRAM(LL)+MINDTAP (1 TERM) V2.0
9th Edition
ISBN: 9780357616673
Author: FARRELL
Publisher: CENGAGE L
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Chapter 4, Problem 1GZ
Program Plan Intro
Generate random numbers and find out which one is greater
Program plan:
Filename: “Die.java”
- Define the “Die” class
- Declare the required variables.
- Define the constructor
- Set the values
- Define the “generateRandom” method
- Determine the random value and return it
- Define the “getValue” method
- Return the value.
Filename: “TwoDice.java”
- Define the “TwoDice” class
- Define the main method.
- Create the objects for “Die” class
- Declare the variables and call the “getValue” method with the different “Die” objects.
- Display the first and second dice values
- Check “x” is greater than “y” or not.
- If the condition is true, then display “x” is greater.
- Check “x” is less than “y” or not.
- If the condition is true, then display “x” is lesser.
- Otherwise, display both the values are equal.
- Define the main method.
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Chapter 4 Solutions
JAVA PROGRAM(LL)+MINDTAP (1 TERM) V2.0
Ch. 4 - Prob. 1RQCh. 4 - Prob. 2RQCh. 4 - Prob. 3RQCh. 4 - Prob. 4RQCh. 4 - Prob. 5RQCh. 4 - Prob. 6RQCh. 4 - Prob. 7RQCh. 4 - Prob. 8RQCh. 4 - Prob. 9RQCh. 4 - Prob. 10RQ
Ch. 4 - Prob. 11RQCh. 4 - Prob. 12RQCh. 4 - Prob. 13RQCh. 4 - Prob. 14RQCh. 4 - Prob. 15RQCh. 4 - Prob. 16RQCh. 4 - Prob. 17RQCh. 4 - Prob. 18RQCh. 4 - Prob. 19RQCh. 4 - Prob. 20RQCh. 4 - Prob. 1PECh. 4 - Prob. 2PECh. 4 - Prob. 3PECh. 4 - Prob. 4PECh. 4 - Prob. 5PECh. 4 - Prob. 6PECh. 4 - Prob. 7PECh. 4 - Prob. 8PECh. 4 - Prob. 9PECh. 4 - Prob. 10PECh. 4 - Prob. 11PECh. 4 - Prob. 1GZCh. 4 - Prob. 2GZ
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