JAVA PROGRAM(LL)+MINDTAP (1 TERM) V2.0
JAVA PROGRAM(LL)+MINDTAP (1 TERM) V2.0
9th Edition
ISBN: 9780357616673
Author: FARRELL
Publisher: CENGAGE L
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Chapter 4, Problem 1GZ
Program Plan Intro

Generate random numbers and find out which one is greater

Program plan:

Filename: “Die.java”

  • Define the “Die” class
    • Declare the required variables.
    • Define the constructor
      • Set the values
    • Define the “generateRandom” method
      • Determine the random value and return it
    • Define the “getValue” method
      • Return the value.

Filename: “TwoDice.java”

  • Define the “TwoDice” class
    • Define the main method.
      • Create the objects for “Die” class
      • Declare the variables and call the “getValue” method with the different “Die” objects.
      • Display the first and second dice values
      • Check “x” is greater than “y” or not.
        • If the condition is true, then display “x” is greater.
      • Check “x” is less than “y” or not.
        • If the condition is true, then display “x” is lesser.
      • Otherwise, display both the values are equal.

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