
Computer Science Illuminated
7th Edition
ISBN: 9781284155617
Author: Nell Dale, John Lewis
Publisher: Jones & Bartlett Learning
expand_more
expand_more
format_list_bulleted
Question
Chapter 3, Problem 43E
Program Plan Intro
Sign-Magnitude Representation:
- Generally, the numbers consists of a sign and a value (magnitude).
- Sign is used to indicate whether the number is positive or negative.
- Positive numbers are represented as unsigned numbers.
- Negative numbers are represented with a negative sign “-” in front of the numbers.
- Example: +21, -45, 34.
- Representing the numbers in this way is known as sign-magnitude.
- Binary number system uses only two bits “0 and “1”.
- Binary number system uses Most Significant Bit (MSB) to represent the positive and negative binary numbers.
- MSB is used to represent the sign and remaining bits are used to represent the magnitude value.
- If the sign bit is “0” then it indicates that the binary number is positive.
- If the sign bit is “1” then it indicates that the binary number is negative.
Number Line:
- Number line is a line used to represent the real numbers in a horizontal line.
- Every point in a horizontal line represents a real number.
- Positive numbers are represented to the right of zero and negative numbers are represented to the left of zero.
- Number line is mainly used for the operation of basic addition and subtraction performed on negative numbers.
Expert Solution & Answer

Trending nowThis is a popular solution!

Students have asked these similar questions
I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules:
• No column may contain the same value twice.
• No row may contain the same value twice.
Each square in the sudoku is assigned to a variable as follows:
We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm.
Turning the Problem into a Circuit
To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules.
Since we need to check both columns and rows, there are four conditions to verify:
v0 ≠ v1 # Check top row
v2 ≠ v3 # Check bottom row…
1
Vo V₁
V3
V₂ V₂
2
1
Vo V₁
V3
V₂ V₂
2
Chapter 3 Solutions
Computer Science Illuminated
Ch. 3 - Prob. 1ECh. 3 - Prob. 2ECh. 3 - Prob. 3ECh. 3 - Prob. 4ECh. 3 - Prob. 5ECh. 3 - Prob. 6ECh. 3 - Prob. 7ECh. 3 - Prob. 8ECh. 3 - Prob. 9ECh. 3 - Prob. 10E
Ch. 3 - Prob. 11ECh. 3 - Prob. 12ECh. 3 - Prob. 13ECh. 3 - Prob. 14ECh. 3 - Prob. 15ECh. 3 - Prob. 16ECh. 3 - Prob. 17ECh. 3 - Prob. 18ECh. 3 - Prob. 19ECh. 3 - Prob. 20ECh. 3 - Prob. 21ECh. 3 - Prob. 22ECh. 3 - Prob. 23ECh. 3 - Prob. 24ECh. 3 - Prob. 25ECh. 3 - Prob. 26ECh. 3 - Prob. 27ECh. 3 - Prob. 28ECh. 3 - Prob. 29ECh. 3 - Prob. 30ECh. 3 - Prob. 31ECh. 3 - Prob. 32ECh. 3 - Prob. 33ECh. 3 - Prob. 34ECh. 3 - Prob. 35ECh. 3 - Prob. 36ECh. 3 - Prob. 37ECh. 3 - Prob. 38ECh. 3 - Prob. 39ECh. 3 - Prob. 40ECh. 3 - Prob. 41ECh. 3 - Prob. 43ECh. 3 - Prob. 44ECh. 3 - Prob. 45ECh. 3 - Prob. 46ECh. 3 - Prob. 47ECh. 3 - Prob. 48ECh. 3 - Prob. 49ECh. 3 - Prob. 50ECh. 3 - Prob. 51ECh. 3 - Prob. 52ECh. 3 - Prob. 53ECh. 3 - Prob. 54ECh. 3 - Prob. 56ECh. 3 - Prob. 57ECh. 3 - Prob. 58ECh. 3 - Prob. 59ECh. 3 - Prob. 60ECh. 3 - Prob. 61ECh. 3 - Prob. 62ECh. 3 - Prob. 63ECh. 3 - Prob. 64ECh. 3 - Prob. 65ECh. 3 - Prob. 66ECh. 3 - Prob. 67ECh. 3 - Prob. 68ECh. 3 - Prob. 69ECh. 3 - Prob. 70ECh. 3 - Prob. 71ECh. 3 - Prob. 72ECh. 3 - Prob. 73ECh. 3 - Prob. 74ECh. 3 - Prob. 75ECh. 3 - Prob. 76ECh. 3 - Prob. 77ECh. 3 - Prob. 78ECh. 3 - Prob. 79ECh. 3 - Prob. 2TQCh. 3 - Prob. 4TQ
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Preparing for a testarrow_forward1 Vo V₁ V3 V₂ V₂ 2arrow_forwardI need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forward
- I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forwardI need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forwardDon't use ai to answer I will report you answerarrow_forward
- You can use Eclipse later for program verification after submission. 1. Create an abstract Animal class. Then, create a Cat class. Please implement all the methods and inheritance relations in the UML correctly: Animal name: String # Animal (name: String) + getName(): String + setName(name: String): void + toString(): String + makeSound(): void Cat breed : String age: int + Cat(name: String, breed: String, age: int) + getBreed(): String + getAge (): int + toString(): String + makeSound(): void 2. Create a public CatTest class with a main method. In the main method, create one Cat object and print the object using System.out.println(). Then, test makeSound() method. Your printing result must follow the example output: name: Coco, breed: Domestic short-haired, age: 3 Meow Meowarrow_forwardautomata theory can please wright the exact language it know for example say it knows strings start 0 and end with 1 this is as example also as regular expressionarrow_forwardI would like help to resolve the following case, thank youarrow_forward
- I need help with the following casearrow_forwardQ2) by using SHI-Tomasi detector method under the constraints shown in fig. 1 below find the corner that is usful to use in video-steganography? 10.8 ...... V...... 0.7 286 720 ke Fig.1 Threshold graph. The plain test is :Hello Ahmed the key is: 3a 2x5 5b 7c 1J 55 44 2X3 [ ] 2x3arrow_forwardusing r languagearrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education

Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON

Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education
Boolean Algebra - Digital Logic and Logic Families - Industrial Electronics; Author: Ekeeda;https://www.youtube.com/watch?v=u7XnJos-_Hs;License: Standard YouTube License, CC-BY
Boolean Algebra 1 – The Laws of Boolean Algebra; Author: Computer Science;https://www.youtube.com/watch?v=EPJf4owqwdA;License: Standard Youtube License