It is not necessary to check all corner points in a linear programming problem. This exercise illustrates an alternative procedure, which is essentially an expansion of the ideas illustrated in Example 1 of Section 3.2.
- (a) Sketch the feasible region, and add the line z = 8. (Note: 8 is chosen because the numbers work out simply, but the chosen value of z is arbitrary.)
- (b) Draw a line parallel to the line z = 8 that is as far from the origin as possible but still touches the feasible region.
- (c) The line you drew in part (b) should go through the point (4/5, 12/5). Explain how you know the maximum must be located at this point.
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