The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels horizontally and vertically from the origin. Use this scenario for Exercises 65-66. a. Suppose that player A is located at ( 36 , 315 ) and player B is located at ( 410 , 53 ) . How far apart are the players? Round to the nearest pixel. b. If the two players move directly toward each other at the same speed, where will they meet? c. If player A moves three times faster than player B, where will they meet? Round to the nearest pixel.
The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels horizontally and vertically from the origin. Use this scenario for Exercises 65-66. a. Suppose that player A is located at ( 36 , 315 ) and player B is located at ( 410 , 53 ) . How far apart are the players? Round to the nearest pixel. b. If the two players move directly toward each other at the same speed, where will they meet? c. If player A moves three times faster than player B, where will they meet? Round to the nearest pixel.
Solution Summary: The author calculates the distance between the two players A(36,315) and B (410,53 ).
The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels horizontally and vertically from the origin. Use this scenario for Exercises 65-66.
a. Suppose that player A is located at
(
36
,
315
)
and player B is located at
(
410
,
53
)
. How far apart are the players? Round to the nearest pixel.
b. If the two players move directly toward each other at the same speed, where will they meet?
c. If player A moves three times faster than player B, where will they meet? Round to the nearest pixel.
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