EBK COMPUTER SCIENCE
EBK COMPUTER SCIENCE
13th Edition
ISBN: 8220106892572
Author: BRYLOW
Publisher: PEARSON
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Chapter 2, Problem 50CRP

Write a Vole program that places 0s in all the memory cells from address 0xA0 through 0xC0 but is small enough to fit in the memory cells from address 0x00 through 0x13.

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 2 Solutions

EBK COMPUTER SCIENCE

Ch. 2.3 - Prob. 1QECh. 2.3 - Suppose the Vole memory cells at addresses 0xB0 to...Ch. 2.3 - Suppose the Vole memory cells at addresses 0xA4 to...Ch. 2.3 - Suppose the Vole memory cells at addresses 0xF0 to...Ch. 2.4 - Prob. 1QECh. 2.4 - Prob. 2QECh. 2.4 - Prob. 3QECh. 2.4 - a. Suppose you XOR the first 2 bits of a string of...Ch. 2.4 - Prob. 5QECh. 2.4 - Prob. 6QECh. 2.4 - Prob. 7QECh. 2.4 - Prob. 8QECh. 2.4 - Prob. 9QECh. 2.4 - Prob. 10QECh. 2.4 - Using Vole machine language (Appendix C), write a...Ch. 2.4 - Prob. 12QECh. 2.5 - Prob. 1QECh. 2.5 - Prob. 2QECh. 2.5 - Prob. 3QECh. 2.6 - The hypotenuse example script truncates the sides...Ch. 2.6 - Prob. 2QECh. 2.6 - The Python built-in function str () will convert a...Ch. 2.6 - Use the Python built-in bin () to write a script...Ch. 2.6 - Prob. 6QECh. 2.7 - Referring back to Questions 3 of Section 2.3, if...Ch. 2.7 - Prob. 2QECh. 2.7 - Suppose there were two central processing units...Ch. 2 - a. In what way are general-purpose registers and...Ch. 2 - Answer the following questions in Vole machine...Ch. 2 - Prob. 3CRPCh. 2 - What is the value of the program counter in the...Ch. 2 - Prob. 5CRPCh. 2 - Prob. 6CRPCh. 2 - Prob. 7CRPCh. 2 - Suppose a machine language is designed with an...Ch. 2 - Translate the following instructions from English...Ch. 2 - Rewrite the program in Figure 2.7 assuming that...Ch. 2 - Classify each of the following Vole instructions...Ch. 2 - Prob. 12CRPCh. 2 - Prob. 13CRPCh. 2 - Suppose the memory cells at addresses 0x00 through...Ch. 2 - Suppose the memory cells at addresses 0x00 through...Ch. 2 - Suppose the memory cells at addresses 0x00 through...Ch. 2 - Suppose the memory cells at addresses 0x00 through...Ch. 2 - Prob. 18CRPCh. 2 - If the Vole executes an instruction every...Ch. 2 - Prob. 20CRPCh. 2 - Prob. 21CRPCh. 2 - Prob. 22CRPCh. 2 - Prob. 23CRPCh. 2 - Write a program in Vole to compute the sum of...Ch. 2 - Prob. 26CRPCh. 2 - Prob. 27CRPCh. 2 - Suppose the following program, written in Vole, is...Ch. 2 - Summarize the steps involved when the Vole...Ch. 2 - Summarize the steps involved when the Vole...Ch. 2 - Summarize the steps involved when the Vole...Ch. 2 - Suppose the registers 0x4 and 0x5 in the Vole...Ch. 2 - Prob. 33CRPCh. 2 - Prob. 34CRPCh. 2 - Prob. 35CRPCh. 2 - Prob. 36CRPCh. 2 - Prob. 37CRPCh. 2 - Prob. 38CRPCh. 2 - Prob. 39CRPCh. 2 - Prob. 40CRPCh. 2 - Prob. 41CRPCh. 2 - Prob. 42CRPCh. 2 - a. What single instruction in the Vole machine...Ch. 2 - Write a Vole program that reverses the contents of...Ch. 2 - Write a Vole program that subtracts the value...Ch. 2 - Prob. 46CRPCh. 2 - Suppose a person is typing forty words per minute...Ch. 2 - Prob. 48CRPCh. 2 - Suppose the Vole communicates with a printer using...Ch. 2 - Write a Vole program that places 0s in all the...Ch. 2 - Prob. 51CRPCh. 2 - Prob. 52CRPCh. 2 - Suppose you are given 32 processors, each capable...Ch. 2 - Prob. 54CRPCh. 2 - Prob. 55CRPCh. 2 - Describe how the average of a collection of...Ch. 2 - Write and test a Python script that reads in a...Ch. 2 - Write and test a Python script that reads in a...Ch. 2 - Prob. 59CRPCh. 2 - Suppose a computer manufacturer develops a new...Ch. 2 - Prob. 2SICh. 2 - Prob. 3SICh. 2 - Prob. 4SICh. 2 - Suppose a manufacturer produces a computer chip...Ch. 2 - Prob. 6SICh. 2 - Prob. 7SICh. 2 - Prob. 8SI

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