EBK STARTING OUT WITH C++
EBK STARTING OUT WITH C++
9th Edition
ISBN: 9780134996066
Author: GADDIS
Publisher: PEARSON CUSTOM PUB.(CONSIGNMENT)
bartleby

Concept explainers

Question
Book Icon
Chapter 18, Problem 11PC
Program Plan Intro

List Search using template

Program Plan:

“IntList.h”:

  • Include the required specifications into the program.
  • Define a class template named “IntList”.
    • Declare the member variables “value” and “*next” in structure named “ListNode”.
    • Declare the constructor, copy constructor, destructor, and member functions in the class.
  • Define a copy constructor named “IntList()” as a template which takes an address of object for the “IntList” class as “const”.
    • Declare a structure pointer variable “nodePtr” and initialize it to be “nullptr”.
    • Assign “obj.head” value into the received variable “nodePtr”.
    • Make a “while” loop to copy the received values into “nodePtr”.
      •  Make a call to “appendNode()” to insert values to “nodePtr” and initialize address of “next” into “nodePtr”.
  • Define a function named “appendNode()”as a template to insert the node at end of the list.
    • Declare the structure pointer variables “newNode” and “dataPtr” for the structure named “ListNode”.
    • Assign the value “num” to the variable “newNode” and assign null to the variable “newNode”.
    • Using “if…else” condition check whether the list is empty or not, if the “head” is empty then make a new node into “head” pointer. Otherwise, make a loop to find last node in the loop.
    • Assign the value of “dataPtr” into the variable “newNode”.
  • Define a function named “print()”as a template to print the values in the list.
    • Declare the structure pointer “dataPtr” for the structure named “ListNode”.
    • Initialize the variable “dataPtr” with the “head” pointer.
    • Make a loop “while” to display the values of the list.
  • Define a function named “insertNode()”as a template to insert a value into the list.
    • Declare the structure pointer variables “newNode”, “dataPtr”, and “prev” for the structure named “ListNode”.
    • Make a “newNode” value into the received variable value “num”.
    • Use “if…else” condition to check whether the list is empty or not.
      • If the list is empty then initialize “head” pointer with the value of “newNode” variable.
      • Otherwise, make a “while” loop to test whether the “num” value is less than the list values or not.
      • Use “if…else” condition to initialize the value into list.
  • Define a function named “deleteNode()” as a template to delete a value from the list.
    • Declare the structure pointer variables “dataPtr”, and “prev” for the structure named “ListNode”.
    • Use “if…else” condition to check whether the “head” value is equal to “num” or not.
      • Initialize the variable “dataPtr” with the value of the variable “head”.
      • Remove the value using “delete” operator and reassign the “head” value into the “dataPtr”.
      • If the “num” value not equal to the “head” value, then define the “while” loop to assign the “dataPtr” into “prev”.
      • Use “if” condition to delete the “prev” pointer.
  • Define a function named “reverse()”as a template to reverse the values in a list.
    • Declare the pointer variables “newNode”, “newHead”, “nodePtr”, and “tempPtr” for the structure named “ListNode”.
    • Initialize the variable “nodePtr” with the value of the variable “head”.
    • Define a “while” loop to allocate “newNode” variable.
      • Create a “newNode” for the structure “ListNode”.
      • Store the value of “nodePtr” into “newNode” and assign address as null to the “newNode” pointer.
      • Using “if…else” condition swap the values of “newHead” and “newNode”.
        • Assign the address of “next” node into “nodePtr”.
      • Initialize the variable “head” with the value of the variable “newHead”.
  • Define a function named “destroy()”as a template to destroy the list values from the memory.
    • Declare the structure pointer variables “dataPtr”, and “nextNode” for the structure named “ListNode”.
    • Initialize the “head” value into the “dataPtr”.
    • Define a “while” loop to make the links of node into “nextNode” and remove the node using “delete” operator.
  • Define a function named “insert()” as a template with the arguments of “value” and “pos” to insert a value at specified location.
    • Declare a pointer variable “newNode” for the structure “ListNode”.
    • Assign the value of received variable “value” into “newNode” value and make address of “newNode” into “nullptr”.
    • Using “if” condition to check whether the list is empty or not.
      • If list is empty, initialize the variable “head” with the value of the variable “newNode”.
    • Using “if” condition to insert the value of received variable “pos” into the list.
      • Assign the “head” node into address of “newNode” .
      • Initialize the variable “head” with the value of the variable “newNode”.
      • Using “while” loop to insert the value at specified position in the list.
  • Define a function named “removeByPos()” as a template with an argument “pos” to remove a value at specified position in list.
    • Declare a pointer variable “temp” for the structure “ListNode”.
    • Using “if” condition, check whether the list is “empty” or not. If the list is empty, return “null” to “main()” function.
    • Otherwise, using “while” loop to traverse the list to find the “pos” in list.
    • Using “if…else” condition, check whether the received value of “pos” is value of “head” or not.
      • If the condition is true, delete “head” node from the list.
      • Otherwise, assign pointers to the next node of removable value then delete the node using “delete” operator.
  • Define the destructor to call the member function “destroy()” in the list.
  • Define a function named “search()” as a template to find the value of “num” in the list.
    • Declare a variable “count” in type of “int”.
    • Declare a structure pointer variable “*dataPtr” for the structure named “ListNode”.
    • Define a “while” loop to search the value in the list.
      • Using “if…else” statement, check the value of “dataPtr” in the list.
        • If the condition is “true”, return the value “count” variable.
        • Otherwise, point the “next” value of “dataPtr” and then increment the value of “count” variable.
    • Return a value “-1” to the function call.

“Main.cpp”:

  • Include the required header files into the program.
  • Declare an object named “obj” for the class “IntList”.
  • Make a call to functions for insert and append operations.
  • Make a call to “print()” function to display the list on the screen.
  • Make a call to “search()” function to find the value in the list.

Blurred answer
Students have asked these similar questions
Lab 07: Java Graphics (Bonus lab) In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: ➤ A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). о The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: о An input button to register your mouse to the drawing panel. ○ о о A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels.…
If a UDP datagram is sent from host A, port P to host B, port Q, but at host B there is no process listening to port Q, then B is to send back an ICMP Port Unreachable message to A. Like all ICMP messages, this is addressed to A as a whole, not to port P on A. (a)  Give an example of when an application might want to receive such ICMP messages. (b)  Find out what an application has to do, on the operating system of your choice, to receive such messages. (c)  Why might it not be a good idea to send such messages directly back to the originating port P on A?
Discuss how business intelligence and data visualization work together to help decision-makers and data users. Provide 2 specific use cases.
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
Systems Architecture
Computer Science
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
New Perspectives on HTML5, CSS3, and JavaScript
Computer Science
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Cengage Learning