C How To Program, Global Edition
C How To Program, Global Edition
8th Edition
ISBN: 9781292110974
Author: Paul Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 17, Problem 17.15E

(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3–by–3 two–dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. If you feel exceptionally ambitious, develop a program that will play three-dimensional tic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that could take many weeks of effort!] 17.16 (Friendship) Explain the notion of friendship. Explain the negative aspects of friendship as described in the text.

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