EBK C HOW TO PROGRAM
EBK C HOW TO PROGRAM
8th Edition
ISBN: 9780133964639
Author: Deitel
Publisher: PEARSON CUSTOM PUB.(CONSIGNMENT)
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Chapter 17, Problem 17.15E

(TicTacToe Class) Create a class TicTacToe that will enable you to write a complete program to play the game of tic-tac-toe. The class contains as private data a 3–by–3 two–dimensional array of integers. The constructor should initialize the empty board to all zeros. Allow two human players. Wherever the first player moves, place a 1 in the specified square. Place a 2 wherever the second player moves. Each move must be to an empty square. After each move, determine whether the game has been won or is a draw. If you feel ambitious, modify your program so that the computer makes the moves for one of the players. Also, allow the player to specify whether he or she wants to go first or second. If you feel exceptionally ambitious, develop a program that will play three-dimensional tic-tac-toe on a 4-by-4-by-4 board. [Caution: This is an extremely challenging project that could take many weeks of effort!] 17.16 (Friendship) Explain the notion of friendship. Explain the negative aspects of friendship as described in the text.

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3A) Generate a hash table for the following values: 11, 9, 6, 28, 19, 46, 34, 14. Assume the table size is 9 and the primary hash function is h(k) = k % 9. i) Hash table using quadratic probing ii) Hash table with a secondary hash function of h2(k) = 7- (k%7) 3B) Demonstrate with a suitable example, any three possible ways to remove the keys and yet maintaining the properties of a B-Tree. 3C) Differentiate between Greedy and Dynamic Programming.

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