EBK STARTING OUT W/JAVA:...DATA...
EBK STARTING OUT W/JAVA:...DATA...
4th Edition
ISBN: 9780134757179
Author: GADDIS
Publisher: PEARSON CO
Expert Solution & Answer
Book Icon
Chapter 16, Problem 1MC
Program Description Answer

The algorithm that processes the array sequentially to compare all the items with the search value referred as “sequential search”.

Hence, the correct answer is option “A”.

Expert Solution & Answer
Check Mark

Explanation of Solution

Sequential search:

  • Linear search or sequential search is the process of searching the particular element in the array one by one until it founds out the searching element.
  • Here, it uses the loop iteration to start from the beginning of the array to the last element until it finds out the searching element.
  • This searching process continues until the end of the last element until the searching element found from the array.
  • If the searching element is not present in the array, then the search process returns the message according to unsuccessful search.

Explanation for incorrect options:

b. Binary search

This is the process that uses divide and conquer strategy to find the specific element of an array. The searching process starts from middle element of the array. If the searching element is less than the middle element then it eliminates the second half of the array and it continues searching with the first half of the array.

Hence, option “B” is wrong.

c. Natural order search

Searching the value from the naturally ordered sequence is referred as natural order search. So, this directly finds out the element without comparing all the elements from the array.

Hence, option “C” is wrong.

d. Selection search

This is the algorithm which initially sorts the array by finding the minimum element from unsorted array and it is placed at the beginning. From this sorted array, the search process is continued to search the element. So, this directly finds out the element without comparing all the elements from the array.

Hence, option “D” is wrong.

Want to see more full solutions like this?

Subscribe now to access step-by-step solutions to millions of textbook problems written by subject matter experts!
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,