Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
3rd Edition
ISBN: 9780134038179
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 16, Problem 10PC

Recursive Population Class

In Programming Challenge 9 of Chapter 4 you wrote a population class that predicts the size of a population of organisms after a number of days. Modify the class so it uses a recursive method instead of a loop to calculate the number of organisms.

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Lab Goal : This lab was designed to teach you more about recursion. Lab Description : luckyThrees will return a count of the 3s in the number unless the 3 is at the start. A 3 at the start of the number does not count. /* luckyThrees will return the count of 3s in the number* unless the 3 is at the front and then it does not count* 3 would return 0* 31332 would return 2* 134523 would return 2* 3113 would return 1* 13331 would return 3* 777337777 would return 2* the solution to this problem must use recursion*/public static int luckyThrees( long number ){}    Sample Data : 331332134523311313331777337777   Sample Output : 022132
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Charge Account Validation Using Java programming Create a class with a method that accepts a charge account number as its argument. The method should determine whether the number is valid by comparing it to the following list of valid charge account numbers:5658845    4520125    7895122    8777541    8451277    13028508080152    4562555    5552012    5050552    7825877    12502551005231    6545231    3852085    7576651    7881200    4581002These numbers should be stored in an array. Use a sequential search to locate the number passed as an argument. If the number is in the array, the method should return true, indicating the number is valid. If the number is not in the array, the method should return false, indicating the number is invalid.Write a program that tests the class by asking the user to enter a charge account number. The program should display a message indicating whether the number is valid or invalid.

Chapter 16 Solutions

Starting Out with Java: From Control Structures through Data Structures (3rd Edition)

Ch. 16 - Prob. 6MCCh. 16 - True or False: An iterative algorithm will usually...Ch. 16 - True or False: Some problems can be solved through...Ch. 16 - True or False: It is not necessary to have a base...Ch. 16 - True or False: In the base case, a recursive...Ch. 16 - Find the error in the following program: public...Ch. 16 - Prob. 1AWCh. 16 - Prob. 2AWCh. 16 - What will the following program display? public...Ch. 16 - Prob. 4AWCh. 16 - What will the following program display? public...Ch. 16 - Convert the following iterative method to one that...Ch. 16 - Write an iterative version (using a loop instead...Ch. 16 - What is the difference between an iterative...Ch. 16 - What is a recursive algorithms base case? What is...Ch. 16 - What is the base case of each of the recursive...Ch. 16 - What type of recursive method do you think would...Ch. 16 - Which repetition approach is less efficient: a...Ch. 16 - When recursion is used to solve a problem, why...Ch. 16 - How is a problem usually reduced with a recursive...Ch. 16 - Prob. 1PCCh. 16 - isMember Method Write a recursive boolean method...Ch. 16 - String Reverser Write a recursive method that...Ch. 16 - maxElement Method Write a method named maxElement,...Ch. 16 - Palindrome Detector A palindrome is any word,...Ch. 16 - Character Counter Write a method that uses...Ch. 16 - Recursive Power Method Write a method that uses...Ch. 16 - Sum of Numbers Write a method that accepts an...Ch. 16 - Ackermarms Function Ackermanns function is a...Ch. 16 - Recursive Population Class In Programming...

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