Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801407
Author: GADDIS
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 15.2, Problem 15.9CP
Program Plan Intro
Component:
The items from toolbox which appear in a program’s graphical user interface are referred as components.
- The GUI components are also referred as control and widgets.
- Some of the common GUI components are listed below:
- Button – Button is a component which causes action to occur at that time of user click that button.
- Label – Label is place which displays the text.
- Text box – Text box is an area to type the single line input from user.
- Check box – Check box is a component which is like a box that can be checked or unchecked.
- Radio button – Radio button is a component which can be either select or deselect the button.
- Combo box – Combo box is a component which is displays the list of item in drop-down format.
- List box – List box is a component display the list of items.
- Slider – Slider is a component which enables the user to choose a value by moving slider.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Refer to page 75 for graph-related problems.
Instructions:
• Implement a greedy graph coloring algorithm for the given graph.
• Demonstrate the steps to assign colors while minimizing the chromatic number.
•
Analyze the time complexity and limitations of the approach.
Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming.
Instructions:
• Develop a client-server application using sockets to exchange messages.
•
Implement both TCP and UDP communication and highlight their differences.
• Test the program under different network conditions and analyze results.
Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing.
Instructions:
•
Perform control flow testing for the given program, drawing the control flow graph (CFG).
• Design test cases to achieve statement, branch, and path coverage.
• Justify the adequacy of your test cases using the CFG.
Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]
Chapter 15 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Ch. 15.1 - What is a user interface?Ch. 15.1 - How does a command line interface work?Ch. 15.1 - Prob. 15.3CPCh. 15.1 - Prob. 15.4CPCh. 15.1 - Prob. 15.5CPCh. 15.2 - Prob. 15.6CPCh. 15.2 - In an IDE that allows you to visually construct a...Ch. 15.2 - Prob. 15.8CPCh. 15.2 - Prob. 15.9CPCh. 15.2 - Prob. 15.10CP
Ch. 15.3 - Prob. 15.11CPCh. 15.3 - Prob. 15.12CPCh. 15.3 - Look at the following pseudocode and then answer...Ch. 15.3 - Prob. 15.14CPCh. 15.4 - Prob. 15.15CPCh. 15.4 - Prob. 15.16CPCh. 15.4 - Prob. 15.17CPCh. 15.4 - Prob. 15.18CPCh. 15.4 - Prob. 15.19CPCh. 15.4 - Prob. 15.20CPCh. 15.4 - Prob. 15.21CPCh. 15 - The _________ is the part of a computer with which...Ch. 15 - Before GUIs became popular, the _____ interface...Ch. 15 - Prob. 3MCCh. 15 - A type of program that is typically event-driven...Ch. 15 - An item that appears in a programs graphical user...Ch. 15 - By specifying characteristics such as color, size,...Ch. 15 - An _____ is an action that takes place within a...Ch. 15 - A(n) _____ is a module that automatically executes...Ch. 15 - In our pseudocode, the _____ module executes...Ch. 15 - The ______________ component that we discussed in...Ch. 15 - Many computer users, especially beginners, find...Ch. 15 - Writing a GUI program today is complex and time...Ch. 15 - A components Text property typically holds string...Ch. 15 - Predefined names are given to all of the events...Ch. 15 - A user interface flow diagram shows how a GUI...Ch. 15 - Prob. 6TFCh. 15 - When developing GUTs for mobile devices and...Ch. 15 - Prob. 1SACh. 15 - What determines how a component appears on the...Ch. 15 - Prob. 3SACh. 15 - Prob. 4SACh. 15 - What is a non-visual component? Give an example of...Ch. 15 - Design an event handler that will execute when the...Ch. 15 - Design an event handler that will execute when the...Ch. 15 - The GUI for a mobile app has a Label component...Ch. 15 - The GUI for a mobile app has a Label component...Ch. 15 - Name and Address Design a GUI program that...Ch. 15 - Latin Translator Look at the following list of...Ch. 15 - Miles-per-Gallon Calculator Design a GUI program...Ch. 15 - Celsius to Fahrenheit Design a GUI program that...Ch. 15 - Property Tax A county collects property taxes on...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Refer to page 10 for problems on parsing. Instructions: • Design a top-down parser for the given grammar (e.g., recursive descent or LL(1)). • Compute the FIRST and FOLLOW sets and construct the parsing table if applicable. • Parse a sample input string and explain the derivation step-by-step. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qoHazb9tC440 AZF/view?usp=sharing]arrow_forwardRefer to page 20 for problems related to finite automata. Instructions: • Design a deterministic finite automaton (DFA) or nondeterministic finite automaton (NFA) for the given language. • Minimize the DFA and show all steps, including state merging. • Verify that the automaton accepts the correct language by testing with sample strings. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]arrow_forwardRefer to page 60 for solving the Knapsack problem using dynamic programming. Instructions: • Implement the dynamic programming approach for the 0/1 Knapsack problem. Clearly define the recurrence relation and show the construction of the DP table. Verify your solution by tracing the selected items for a given weight limit. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440AZF/view?usp=sharing]arrow_forward
- Refer to page 70 for problems related to process synchronization. Instructions: • • Solve a synchronization problem using semaphores or monitors (e.g., Producer-Consumer, Readers-Writers). Write pseudocode for the solution and explain the critical section management. • Ensure the solution avoids deadlock and starvation. Test with an example scenario. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]arrow_forward15 points Save ARS Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP address 128.119.40.186. NAT translation table WAN side addr LAN side addr (c), 5051 (d), 3031 S: (e),5051 SMTP B D (f.(g) 10.0.0.4 server 138.76.29.7 128.119.40.186 (a) is the source IP address at A, and its value. S: (a),3031 D: (b), 25 10.0.0.1 A 10.0.0.2. 1. 138.76.29.7 10.0.0.3arrow_forward6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6 messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2, 3.3, 4.1. Each transmission requires exactly one time unit. 1 t=0.0 2 3 45 t=1.0 t-2.0 t-3.0 6 t=4.0 t-5.0 For the CSMA protocol (without collision detection), indicate which packets are successfully transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to each of the other nodes. You can assume that if a packet experiences a collision or senses the channel busy, then that node will not attempt a retransmission of that packet until sometime after t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.] ☐ U ப 5 - 3 1 4 6 2arrow_forward
- Just wanted to know, if you had a scene graph, how do you get multiple components from a specific scene node within a scene graph? Like if I wanted to get a component from wheel from the scene graph, does that require traversing still? Like if a physics component requires a transform component and these two component are part of the same scene node. How does the physics component knows how to get the scene object's transform it is attached to, this being in a scene graph?arrow_forwardHow to develop a C program that receives the message sent by the provided program and displays the name and email included in the message on the screen?Here is the code of the program that sends the message for reference: typedef struct { long tipo; struct { char nome[50]; char email[40]; } dados;} MsgStruct; int main() { int msg_id, status; msg_id = msgget(1000, 0600 | IPC_CREAT); exit_on_error(msg_id, "Creation/Connection"); MsgStruct msg; msg.tipo = 5; strcpy(msg.dados.nome, "Pedro Silva"); strcpy(msg.dados.email, "pedro@sapo.pt"); status = msgsnd(msg_id, &msg, sizeof(msg.dados), 0); exit_on_error(status, "Send"); printf("Message sent!\n");}arrow_forward9. Let L₁=L(ab*aa), L₂=L(a*bba*). Find a regular expression for (L₁ UL2)*L2. 10. Show that the language is not regular. L= {a":n≥1} 11. Show a derivation tree for the string aabbbb with the grammar S→ABλ, A→aB, B→Sb. Give a verbal description of the language generated by this grammar.arrow_forward
- 14. Show that the language L= {wna (w) < Nь (w) < Nc (w)} is not context free.arrow_forward7. What language is accepted by the following generalized transition graph? a+b a+b* a a+b+c a+b 8. Construct a right-linear grammar for the language L ((aaab*ab)*).arrow_forward5. Find an nfa with three states that accepts the language L = {a^ : n≥1} U {b³a* : m≥0, k≥0}. 6. Find a regular expression for L = {vwv: v, wЄ {a, b}*, |v|≤4}.arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Systems ArchitectureComputer ScienceISBN:9781305080195Author:Stephen D. BurdPublisher:Cengage Learning
Systems Architecture
Computer Science
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Cengage Learning