Concept explainers
Personnel Report
NOTE: This assignment assumes you have already completed
Write a program that uses an instance of the TimeOff class you designed in Programming Challenge 5. The program should ask the user to enter the number of months an employee has worked for the company. It should then use the TimeOff object to calculate and display the employee’s maximum number of sick leave and vacation days. Employees earn 12 hours of vacation leave and 8 hours of sick leave per month.
Want to see the full answer?
Check out a sample textbook solutionChapter 14 Solutions
Starting Out with C++ from Control Structures to Objects (8th Edition)
Additional Engineering Textbook Solutions
Starting Out with C++: Early Objects
Java How To Program (Early Objects)
Starting Out With Visual Basic (7th Edition)
Problem Solving with C++ (9th Edition)
Starting Out with Java: Early Objects (6th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
- Please written by computer source Unit 4 - Lab – Individual Retirement Account Calculation Assignment An Individual Retirement Account (IRA) is a special bank / brokerage account that a person can use to save money for retirement. An individual can put up to $5,500 per year tax free and the money grows tax free until the person is ready to retire. The tax rules related to IRA’s are complex, but for this assignment, we’ll assume that the person puts in the same amount of money every year (up to $5,500) and the money grows at a constant interest rate. Write a Flowgorithm program that asks the user to input an annual IRA contribution (in dollars), and interest rate (percent), and a time period (years). Calculate the value of the IRA every year for the duration of the time period provided by the user. Be sure and provide user friendly prompts. Include a comment at the beginning of the program with your name, date, and a short description of the program.arrow_forwardPlease written by computer source # with visual studio. Windows Form app (.NET Framework)arrow_forwardVisual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forward
- Visual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program using Visual Basic that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward
- Class members are private by default and it's not possible to access them outside the class. True Falsearrow_forward55 C++ DO NOT COPY FROM OTHER WEBSITES Correct and detailed answer will be Upvoted else downvoted. Thank you!!!arrow_forwardChapter 4 Project Project Name: Chpt4_Project Class Name: Chpt4_Project Write a Java program that accepts names of members on a tug of war team, computes their total weight, and determines if their total is less than the maximum weight allowed. There can be no more than three member. team. This is an international competition and the maximum team weight is 272.16 kg, which is 600 lbs. The formula to convert lbs to kg is: kg = lb 2.2046 Inputs: The name of the team, its members' names, and the weight of each member. The name variables must strings and weight variables must be doubles. The member weights will be entered in lbs and must be converte to determine if the team exceeds the maximum weight allowed. The name of the team is: Enter the name of member 1: Enter the weight of member 1 in lbs (must be decimal value): Enter the name of member 2: Enter the weight of member 2 in lbs (must be decimal value): Enter the name of member 3: Enter the weight of member 3 in lbs (must be decimal…arrow_forward
- Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forwardVisual studio c# Programmingarrow_forwardTrue or False When you are working with a value type, you are using a variable that holds a piece of data.arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage