
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Author: GADDIS
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 14, Problem 1SA
Explanation of Solution
Encapsulation:
- It combines the data and code into a single object
- It helps in restricting access to the methods.
- This helps in preventing the data from being modified due to accident.
- Object’s variable is not directly accessible.
- Underscore helps in preventing the data being accessed directly.
The encapsulation rules in python can be summarized as
Public method | It is accessible from anywhere. |
Public variables | It can be accessed from anywhere. |
Private method | It can be accessed only in their own class |
Private method | It is accessible only in their class or method. |
- It protects the data from tampering. By declaring the data field as private, direct modifications of properties is prevented...
Expert Solution & Answer

Want to see the full answer?
Check out a sample textbook solution
Students have asked these similar questions
"Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."
"Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."
"Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."
Chapter 14 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 14.1 - What is an object?Ch. 14.1 - Prob. 14.2CPCh. 14.1 - Prob. 14.3CPCh. 14.1 - What are public methods? What are private methods?Ch. 14.2 - You hear someone make the following comment: A...Ch. 14.2 - In this chapter, we use the metaphor of a cookie...Ch. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - When a class variable is said to reference an...Ch. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.2 - What is a constructor? When does a constructor...Ch. 14.2 - What is a default constructor?Ch. 14.3 - Prob. 14.14CPCh. 14.3 - Suppose a class has a field named description. The...Ch. 14.3 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.4 - What technique was described in this section for...Ch. 14.4 - What are classes responsibilities?Ch. 14.4 - Prob. 14.20CPCh. 14.5 - In this section, we discussed superclasses and...Ch. 14.5 - Prob. 14.22CPCh. 14.5 - What does a subclass inherit from its superclass?Ch. 14.5 - Look at the following pseudocode; which is the...Ch. 14.6 - Look at the following pseudocode class...Ch. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - A(n) ____ is a member of a class that holds data....Ch. 14 - The _________ specifies how a classs field or...Ch. 14 - A classs fields are commonly declared with the...Ch. 14 - Prob. 6MCCh. 14 - In many programming languages, the _____ key word...Ch. 14 - A(n) ____ method gets a value from a class's field...Ch. 14 - A(n) ____ method stores a value in a field or...Ch. 14 - A(n) ____ method is automatically called when an...Ch. 14 - A set of standard diagrams for graphically...Ch. 14 - When the value of an item is dependent on other...Ch. 14 - A classs responsibilities are _____. a. objects...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - In an inheritance relationship, the _____ is the...Ch. 14 - The ___________ characteristic of object-oriented...Ch. 14 - The practice of procedural programming is centered...Ch. 14 - Object reusability has been a factor in the...Ch. 14 - It is a common practice in object-oriented...Ch. 14 - One way to find the classes needed for an...Ch. 14 - The superclass inherits fields and methods from...Ch. 14 - Polymorphism allows a class variable of the...Ch. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - What is the difference between a class and an...Ch. 14 - In many programming languages, what does the New...Ch. 14 - The following pseudocode statement calls an...Ch. 14 - Prob. 6SACh. 14 - What does a subclass inherit from its superclass?Ch. 14 - Look at the following pseudocode, which is the...Ch. 14 - Prob. 1AWCh. 14 - Look at this partial class definition, and then...Ch. 14 - Look at the following description of a problem...Ch. 14 - In pseudocode, write the first line of the...Ch. 14 - Look at the following pseudocode class...Ch. 14 - Pet Class Design a class named Pet, which should...Ch. 14 - Car Class Design a class named Car that has the...Ch. 14 - Personal Information Class Design a class that...Ch. 14 - Emp1oyee and ProductionWorker Classes Design an...Ch. 14 - Essay Class Design an Essay class that extends the...
Knowledge Booster
Similar questions
- Solve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward"Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward"Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward
- Specifications: Part-1Part-1: DescriptionIn this part of the lab you will build a single operation ALU. This ALU will implement a bitwise left rotation. Forthis lab assignment you are not allowed to use Digital's Arithmetic components.IF YOU ARE FOUND USING THEM, YOU WILL RECEIVE A ZERO FOR LAB2!The ALU you will be implementing consists of two 4-bit inputs (named inA and inB) and one 4-bit output (named out). Your ALU must rotate the bits in inA by the amount given by inB (i.e. 0-15).Part-1: User InterfaceYou are provided an interface file lab2_part1.dig; start Part-1 from this file.NOTE: You are not permitted to edit the content inside the dotted lines rectangle. Part-1: ExampleIn the figure above, the input values that we have selected to test are inA = {inA_3, inA_2, inA_1, inA_0} = {0, 1, 0,0} and inB = {inB_3, inB_2, inB_1, inB_0} = {0, 0, 1, 0}. Therefore, we must rotate the bus 0100 bitwise left by00102, or 2 in base 10, to get {0, 0, 0, 1}. Please note that a rotation left is…arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward
- "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward
- Specifications: Part-2Part-2: DescriptionIn this part of the lab, we will illuminate two 7-segment displays. You will need to understand 2's Complement todetermine when the input 4-bit binary number corresponds to a negative or positive number. To understand how anLED display works in Digital, please refer to the playWithLED_Display.dig file provided. You should play withdifferent input combinations to see how it influences the LED Display value. In the screenshot below, note how I wasable to generate the display of “3” on the Hex display by lighting up only certain input wires to the unit. Here is a picture of how the different segments light up to produce the different displays: Note in the picture above that we showed displays only from 0-8 since in 4-bit 2s complement representation, 8 is thelargest modulus value you can represent (the range of integers would be -8 to +7).Your circuit in Part-2 must accept a 4-bit 2's complement input {in3, in2, in1, in0} where in3 is the most…arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forwardSolve this "Do not use AI tools. Solve the problem by hand on paper only and upload a photo of your handwritten solution."arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningPrinciples of Information Systems (MindTap Course...Computer ScienceISBN:9781285867168Author:Ralph Stair, George ReynoldsPublisher:Cengage Learning

EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT

EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT

Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,

C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning

Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning