Principles of Information Systems
Principles of Information Systems
13th Edition
ISBN: 9781337660556
Author: Ralph Stair; George Reynolds
Publisher: Cengage Learning US
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Chapter 14, Problem 1RQ
Program Plan Intro

Information System Resources:

  • The information system resources are shown below:
    • People Resources:
      • People are vital for information system operations.
      • It includes end users as well as IS specialists.
      • The end users use an information system or data it produces.
      • The IS specialists develop as well as operate information systems.
      • It includes system analysts, computer operators as well as clerical IS personnel.
    • Hardware Resources:
      • It comprises physical devices as well as materials used for information processing.
      • It includes machines, such as computers and other equipment plus data media.
      • The computer systems contain central processing unit that has microprocessors and different interconnected devices.
      • The computer peripherals are devices such as keyboard, mouse, and disks for storage.
    • Software Resources:
      • It includes all set of instructions for information processing.
      • It contains set of operating instructions named programs that directs and controls computer hardware.
      • Each system contains a software resource component.
      • It denotes instructions for information processing.
    • Data Resources:
      • The data required for operations is considered as data resources.
      • It must be used effectively for benefitting all end users.
      • It includes image data, audio data, human voice, and other forms.

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Refer to page 75 for graph-related problems. Instructions: • Implement a greedy graph coloring algorithm for the given graph. • Demonstrate the steps to assign colors while minimizing the chromatic number. • Analyze the time complexity and limitations of the approach. Link [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 150 for problems on socket programming. Instructions: • Develop a client-server application using sockets to exchange messages. • Implement both TCP and UDP communication and highlight their differences. • Test the program under different network conditions and analyze results. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]
Refer to page 80 for problems on white-box testing. Instructions: • Perform control flow testing for the given program, drawing the control flow graph (CFG). • Design test cases to achieve statement, branch, and path coverage. • Justify the adequacy of your test cases using the CFG. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS3IZ9qo Hazb9tC440 AZF/view?usp=sharing]

Chapter 14 Solutions

Principles of Information Systems

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