Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134670942
Author: Y. Daniel Liang
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 14, Problem 14.6PE
Program Plan Intro
Game: display a checkerboard
Program Plan:
- Import required packages.
- Declare a main class named “Test” which extends the “Application” class.
- Declare a “start ()” method which overrides the “start ()” method in the “Application” class. Inside this method,
- Assign width as “200” to the variable “WIDTH_VALUE” and height as “200” to the variable “HEIGHT_VALUE”.
- Create a Pane.
- Loop 8 times using “for” loop.
- If “i%2” equals “0”, then assign that value to the Boolean variable “is_White”.
- Loop 8 times using “for” loop.
- Create a rectangle object.
- Set the stroke color as “BLACK”.
- Check if the Boolean variable value is true.
- Fill the box with white color.
- Else,
- Fill the box with black color.
- Now assign false to the Boolean variable.
- Add the rectangle object to the pane.
- Create a scene and place it on the stage.
- Set the title as “Exercise14_06”.
- Display the stage on the window using “primaryStage.show ()” method.
- Declare a main method using “public static main”.
- Launch the method using “launch ()” method.
- Declare a “start ()” method which overrides the “start ()” method in the “Application” class. Inside this method,
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
(Random Walk Robot) A robot is initially located at position (0, 0) in a grid [−5, 5] × [−5, 5]. The robot can move randomly in any of the directions: up, down, left, right. The robot can only move one step at a time.
For each move, print the direction of the move in and the current position of the robot. Use formatted output to print the direction (Down, Up, Left or Right) in the left. The direction takes 10 characters in total and fill in the field with empty spaces. The statement to print results in such format is given below:
cout << setw(10) << left << ‘Down’ << ... ; cout << setw(10) << left << ‘Up’ << ...;
If the robot moves back to the original place (0,0), print “Back to the origin!” to the console and stop the program. If it reaches the boundary of the grid, print “Hit the boundary!” to the console and stop the program. A successful run of your code may look like: Due to
randomness, your results may have a different…
[Fish
Tank]
You play with a clown fish that has an initial size so. The fish can eat other fish in a tank organized in m columns and n rows. The fish at column i and row j has a positive size si,j.
When your fish eats another fish, it grows by that amount. For example, if your clown fish has a size of 10 and eats a fish of size 5, it becomes of size 15. You cannot eat a fish that
is bigger than your size. The game starts by eating any fish in the first (left-most) column that is not bigger than yours. After that, you advance one column at a time by moving
right. You have only three allowed moves. You either stay at the same row, move one row higher or one row lower. You will always move to the right. Thus, you will make exactly
m moves to advance from left to right. Your goal is to exit the fish tank from the right with the biggest possible size.
The figure below shows an example with the best answer highlighted. In this case, the final fish size is 71 (10+8+7+24+22). You are required…
(Area of a convex polygon) A polygon is convex if it contains any line segment that connects two points of the polygon. Write a program that prompts the user to enter the number of points in a convex polygon, then enter the points clockwise, and display the area of the polygon. Sample Run
Enter the number of points: 7
Enter the coordinates of the points:
-12 0 -8.5 10 0 11.4 5.5 7.8 6 -5.5 0 -7 -3.5 -5.5
The total area is 244.575
Chapter 14 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Ch. 14.2 - Explain the evolution of Java GUI technologies.Ch. 14.2 - Prob. 14.2.2CPCh. 14.3 - Prob. 14.3.1CPCh. 14.3 - Show the output of the following JavaFX program:...Ch. 14.4 - How do you create a Scene object? How do you set a...Ch. 14.4 - Prob. 14.4.2CPCh. 14.4 - Prob. 14.4.3CPCh. 14.4 - How do you replace the code in lines 20 and 21 in...Ch. 14.5 - Prob. 14.5.1CPCh. 14.5 - Prob. 14.5.2CP
Ch. 14.5 - Can you create an object of IntegerProperty using...Ch. 14.5 - Prob. 14.5.4CPCh. 14.6 - Prob. 14.6.1CPCh. 14.6 - Prob. 14.6.2CPCh. 14.7 - How do you create a color? What is wrong about...Ch. 14.7 - Prob. 14.7.2CPCh. 14.7 - Prob. 14.7.3CPCh. 14.8 - Prob. 14.8.1CPCh. 14.8 - Prob. 14.8.2CPCh. 14.9 - Prob. 14.9.1CPCh. 14.9 - Prob. 14.9.2CPCh. 14.9 - Prob. 14.9.3CPCh. 14.10 - Prob. 14.10.1CPCh. 14.10 - Prob. 14.10.2CPCh. 14.10 - Prob. 14.10.3CPCh. 14.10 - Prob. 14.10.4CPCh. 14.10 - Prob. 14.10.5CPCh. 14.11 - How do you display a text, line, rectangle,...Ch. 14.11 - Prob. 14.11.2CPCh. 14.11 - Prob. 14.11.3CPCh. 14.11 - Write code fragments to fill red color in a...Ch. 14.11 - Prob. 14.11.5CPCh. 14.11 - Prob. 14.11.6CPCh. 14.11 - Write code fragments to display the outline of the...Ch. 14.11 - Write code fragments to display the lower half of...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Prob. 14.11.11CPCh. 14.12 - Prob. 14.12.1CPCh. 14 - Prob. 14.1PECh. 14 - Prob. 14.2PECh. 14 - (Display three cards) Write a program that...Ch. 14 - (Color and font) Write a program that displays...Ch. 14 - (Characters around circle) Write a program that...Ch. 14 - Prob. 14.6PECh. 14 - (Display random 0 or 1) Write a program that...Ch. 14 - (Create four fans) Write a program that places...Ch. 14 - (Display a cylinder) Write a program that draws a...Ch. 14 - Prob. 14.11PECh. 14 - (Display a bar chart) Write a program that uses a...Ch. 14 - Prob. 14.13PECh. 14 - (Display a rectanguloid) Write a program that...Ch. 14 - Prob. 14.15PECh. 14 - Prob. 14.16PECh. 14 - (Game: hangman) Write a program that displays a...Ch. 14 - Prob. 14.18PECh. 14 - (Plot the sine and cosine functions) Write a...Ch. 14 - (Draw an arrow line) Write a static method that...Ch. 14 - Prob. 14.21PECh. 14 - (Connect two circles) Write a program that draws...Ch. 14 - (Geometry: two rectangles) Write a program that...Ch. 14 - (Geometry: Inside a polygon?) Write a program that...Ch. 14 - Prob. 14.25PECh. 14 - Prob. 14.27PECh. 14 - (Random time) Modify the ClockPane class with...Ch. 14 - (Game: bean machine) Write a program that displays...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- (Python matplotlib or seaborn) CPU Usage We have the hourly average CPU usage for a worker's computer over the course of a week. Each row of data represents a day of the week starting with Monday. Each column of data is an hour in the day starting with 0 being midnight. Create a chart that shows the CPU usage over the week. You should be able to answer the following questions using the chart: When does the worker typically take lunch? Did the worker do work on the weekend? On which weekday did the worker start working on their computer at the latest hour? cpu_usage = [ [2, 2, 4, 2, 4, 1, 1, 4, 4, 12, 22, 23, 45, 9, 33, 56, 23, 40, 21, 6, 6, 2, 2, 3], # Monday [1, 2, 3, 2, 3, 2, 3, 2, 7, 22, 45, 44, 33, 9, 23, 19, 33, 56, 12, 2, 3, 1, 2, 2], # Tuesday [2, 3, 1, 2, 4, 4, 2, 2, 1, 2, 5, 31, 54, 7, 6, 34, 68, 34, 49, 6, 6, 2, 2, 3], # Wednesday [1, 2, 3, 2, 4, 1, 2, 4, 1, 17, 24, 18, 41, 3, 44, 42, 12, 36, 41, 2, 2, 4, 2, 4], # Thursday [4, 1, 2, 2, 3, 2, 5, 1, 2, 12, 33, 27, 43, 8,…arrow_forward(Needs to write a java program. The imput file that the code will be tested on will be really large, but a code that can work on the provided sample in the picture should work just fine) An image is an array, or a matrix, of pixels (picture elements) arranged in columns and rows. RGB is one of the models used in color pixels. In a color image, each RGB pixel is an integer number which contains the mixture of red, green and blue colors. In this assignment, you will be provided with an image data file, image.dat. The first line in data file contains the height (rows) and width (columns) of the image. The following lines gives the red, green and blue color integer values for each pixel. The following sample.dat is given as an example: (The given example can be seen on the picture down) According to this input file, the image has 4 rows and 2 columns. The pixel at [0][0] has red value 117, green value 117 and blue value 245. Write a Java program that reads from the given input file and…arrow_forward*Please help in javascript* Summary: Given integer values for red, green, and blue, subtract the gray from each value. Computers represent color by combining the sub-colors red, green, and blue (rgb). Each sub-color's value can range from 0 to 255. Thus (255, 0, 0) is bright red, (130, 0, 130) is a medium purple, (0, 0, 0) is black, (255, 255, 255) is white, and (40, 40, 40) is a dark gray. (130, 50, 130) is a faded purple, due to the (50, 50, 50) gray part. (In other words, equal amounts of red, green, blue yield gray). Given values for red, green, and blue, remove the gray part. Ex: If the input is: 130 50 130 the output is: 80 0 80 import java.util.Scanner; public class LabProgram {public static void main(String[] args) {/* Type your code here. */}}arrow_forward
- (True or False) Seven different positive integers are randomly chosen between 1 and 2022 (including 1 and 2022).There must be a pair of these integers has a difference that is a multiple of 6.arrow_forward(YOU ARE NOT ALLOWED TO USE ARRAYLIST IN THIS PROJECT)Write a Java program to simulate a blackjack game of cards. The computer will play the role of the dealer. The program will randomly generate the cards dealt to the player and dealer during the game. Cards in this game will be represented by numbers 1 to 13 with Ace being represented by a 1. Remember, that face cards (i.e. Jack, Queen, and King) are worth 10 points to a hand while an Ace can be worth 1 or 11 points depending on the user’s choice. The numbered cards are worth their number value to the hand.arrow_forward(Computer-Assisted Instruction) The use of computers in education is referred to as computer-assisted instruction (CAI). Write a program that will help an elementary school student learn multiplication. Use a Random object to produce two positive one-digit integers. The program should then prompt the user with a question, such as How much is 6 times 7? The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Please try again." and let the student try the same question repeatedly until the student finally gets it right. A separate method should be used to generate each new question. This method should be called once when the application begins execution and each time the user answers the question correctly.arrow_forward
- :Write some statements that display a list of integers from 10 to 20 inclusive ,each with its square root next to it. Write a single statement to find and display the sum of the successive even integers 2, 4, ..., 200. (Answer: 10 100) Ten students in a class write a test. The marks are out of 10. All the marks are entered in a MATLAB vector marks. Write a statement to find and display the average mark. Try it on the following marks: 580 10 3 85794 (Answer: 5.9)arrow_forward(True/False): A segment description includes a segment's base location.arrow_forward(Write in java) Declare an array that represents 100 students. Assign twodifferent questions between 1 and 20 randomly to eachstudent. Display the students’ questions for each studentarrow_forward
- (Game: ATM machine) Use the Account class created in our previous Lab Exercise to simulate an ATM machine. Create ten accounts in an array with id 0, 1, . . ., 9, and initial balance $100. The system prompts the user to enter an id. If the id is entered incorrectly, ask the user to enter a correct id. Once an id is accepted, the main menu is displayed as shown in the sample run. You can enter a choice 1 for viewing the current balance, 2 for withdrawing money, 3 for depositing money, and 4 for exiting the main menu. Once you exit, the system will prompt for an id again. Thus, once the system starts, it will not stop.arrow_forwardExercise 2. (Pascal's Triangle) Pascal's triangle Pn is a triangular array with n+1 rows, each listing the coefficients of the binomial expansion (x+ y)', where 0 _ "/workspace/project3 рython3 pавса1.ру 10 1 1 1 1 2 1 1 33 1 1 4 6 4 1 1 5 10 10 5 1 16 15 20 15 6 1 1 7 21 35 35 21 7 1 1 8 28 56 70 56 28 8 1 1 9 36 84 126 126 84 36 9 1 1 10 45 120 210 252 210 120 45 10 1 В равса1.ру import stdarray import stdio іпрort вys # Accept n (int) as command -line argument. ... # Setup a 2D ragged list a of integers. The list must have n + 1 rovs, vith the ith (0 <= i # <= n) row a[i] having i + 1 elements , each initialized to 1. For example, if n = 3, a should be # initialized to [[1], [1, 1], [1, 1, 1], [1, 1, 1, 1]]. a =... for i in range (...): ... # Fill the ragged list a using the formula for Pascal's triangle 1] [j - 1) + a[i - 1] [j] a [i][j] = a[i - 1] [j - 1] + a[i - 1] [j] #3 # vhere o <- i <- n and 1 <= j < i. for i in range (...): for j in range (...): ... # Write a to standard…arrow_forward(Random sentences and story writer) Write an app that uses random-number generation to create sentences. Use four arrays of strings, called article, noun, verb andprepostion. Create a sentence by selecting a word at random from each array in the following order: article, noun, verb, preposition, article, noun.As each word is picked, concatenate it to the previous words in the sentence. The words should be separated by spaces. When the sentence is output, it should start witha capital letter and end with a period. The program should generate 10 sentences and output them to a text box. The arrays should be filled as follows:The article array should contain the articles "the", "a", "one", "some" and "any";The noun array should contain the nouns "boy", "girl", "dog", "town", "car";The verb array should contain the past tense verbs "drove", "jumped", "ran", "walked" and "skipped";The preposition array should contain the preposotions "to", "from", "over", "under" and "on";arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education
Literals in Java Programming; Author: Sudhakar Atchala;https://www.youtube.com/watch?v=PuEU4S4B7JQ;License: Standard YouTube License, CC-BY
Type of literals in Python | Python Tutorial -6; Author: Lovejot Bhardwaj;https://www.youtube.com/watch?v=bwer3E9hj8Q;License: Standard Youtube License