Consider the following declaration: template <class type>class strange{...private:type a;type b;};a. Write a statement that declares sObj to be an object of type strange such that the private member variables a and b are of type int.b. Write a statement that shows the declaration in the class strange to overload the operator == as a member function.c. Assume that two objects of type strange are equal if their corresponding member variables are equal. Write the definition of the function operator== for the class strange, which is overloaded as a member function.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Consider the following declaration:
template <class type>
class strange
{
.
.
.
private:
type a;
type b;
};
a. Write a statement that declares sObj to be an object of type strange such that the private member variables a and b are of type int.
b. Write a statement that shows the declaration in the class strange to overload the operator == as a member function.
c. Assume that two objects of type strange are equal if their corresponding member variables are equal. Write the definition of the function operator== for the class strange, which is overloaded as a member function.
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