Question
Book Icon
Chapter 12, Problem 2E
Program Plan Intro

Count number of poor family using “ArrayList”

Program Plan:

“Family.java”:

  • Declare required variables.
  • Define constructor for “Family” class.
    • Assign “income” to new variable “newIncome”.
    • Assign “size” to new variable “nSize”.
  • Define method “isPoor” with two arguments “housingCost” and “foodCost”.
    • This method returns “true” if the value of “housingCost + foodCost * size” is greater than half of income. Otherwise returns “false”.
  • Define method “toString” which is used to returns the given statement with “size” and “income”.

“CountPoor.java”:

  • Import required package.
  • Define “CountPoor” class.
    • Define main function.
      • Create object for scanner class.
      • Create array for “incomeValues” using “ArrayList”.
      • Display prompt statement for number of families.
      • Assign “additionalData” to “true”.
      • Set “index” to “0”.
      • Read income and size for each family using “while” loop.
        • Display prompt statement for each family.
        • If user input has next double, then
          • Read income and size of each family from user.
          • Add income values and size to “Family” class using “add” method.
        • Otherwise, assign “additionalData” to “false” and then finish reading data from user.
      • Display prompt statement for average housing cost and food cost.
      • Read the average house cost and food cost from user.
      • Initializes the count value to “0”.
      • Compute the number of poor family using “for” loop.
        • Check if the given family is poor by using “isPoor” function.
        • If it is, then increment the count value and display poor family details using “get” method.
      • Finally display the count of poor family.

Blurred answer
Students have asked these similar questions
1.[30 pts] Computers generate color pictures on a video screen or liquid crystal display by mixing three different colors of light: red, green, and blue. Imagine a simple scheme, with three different lights, each of which can be turned on or off, projecting onto a glass screen: We can create eight different colors based on the absence (0) or presence (1) of light sources R,G and B: R G B Color 0 0 0 Black 0 0 1 Blue 0 1 0 Green 0 1 1 Cyan 1 0 0 Red 1 0 1 Magenta 1 1 1 0 Yellow 1 White 1 Each of these colors can be represented as a bit vector of length 3, and we can apply Boolean operations to them. a. The complement of a color is formed by turning off the lights that are on and turning on the lights that are off. What would be the complement of each of the eight colors listed above? b. Describe the effect of applying Boolean operations on the following colors: Λ 1. Red(100) ^ Magenta(101)= Blue(001) 2. Bue(001) | Green(010)= 3. Yellow(100) & Cyan(011)= 2.[30 pts] Perform the following…
D. S. Malik, Data Structures Using C++, 2nd Edition, 2010
Methods (Ch6) - Review 1. (The MyRoot method) Below is a manual implementation of the Math.sqrt() method in Java. There are two methods, method #1 which calculates the square root for positive integers, and method #2, which calculates the square root of positive doubles (also works for integers). public class SquareRoot { public static void main(String[] args) { } // implement a loop of your choice here // Method that calculates the square root of integer variables public static double myRoot(int number) { double root; root=number/2; double root old; do { root old root; root (root_old+number/root_old)/2; } while (Math.abs(root_old-root)>1.8E-6); return root; } // Method that calculates the square root of double variables public static double myRoot(double number) { double root; root number/2; double root_old; do { root old root; root (root_old+number/root_old)/2; while (Math.abs (root_old-root)>1.0E-6); return root; } } Program-it-Yourself: In the main method, create a program that…

Chapter 12 Solutions

Java: An Introduction To Problem Solving And Programming Plus Mylab Programming With Pearson Etext -- Access Card Package (8th Edition)

Ch. 12.1 - Prob. 12STQCh. 12.2 - Prob. 13STQCh. 12.2 - Prob. 14STQCh. 12.2 - Prob. 15STQCh. 12.2 - Prob. 16STQCh. 12.3 - Prob. 17STQCh. 12.3 - Prob. 18STQCh. 12.3 - Prob. 19STQCh. 12.3 - Write a definition of a method isEmpty for the...Ch. 12.3 - Prob. 21STQCh. 12.3 - Prob. 22STQCh. 12.3 - Prob. 23STQCh. 12.3 - Prob. 24STQCh. 12.3 - Redefine the method getDataAtCurrent in...Ch. 12.3 - Repeat Question 25 for the method...Ch. 12.3 - Repeat Question 25 for the method...Ch. 12.3 - Repeat Question 25 for the method...Ch. 12.4 - Revise the definition of the class ListNode in...Ch. 12.4 - Prob. 30STQCh. 12.5 - What is the purpose of the FXML file?Ch. 12.5 - Prob. 32STQCh. 12 - Repeat Exercise 2 in Chapter 7, but use an...Ch. 12 - Prob. 2ECh. 12 - Prob. 3ECh. 12 - Repeat Exercises 6 and 7 in Chapter 7, but use an...Ch. 12 - Write a static method removeDuplicates...Ch. 12 - Write a static method...Ch. 12 - Write a program that will read sentences from a...Ch. 12 - Repeat Exercise 12 in Chapter 7, but use an...Ch. 12 - Write a program that will read a text file that...Ch. 12 - Revise the class StringLinkedList in Listing 12.5...Ch. 12 - Prob. 12ECh. 12 - Write some code that will use an iterator to...Ch. 12 - Prob. 14ECh. 12 - Write some code that will use an iterator to...Ch. 12 - Prob. 17ECh. 12 - Revise the method selectionSort within the class...Ch. 12 - Repeat the previous practice program, but instead...Ch. 12 - Repeat Practice Program 1, but instead write a...Ch. 12 - Write a program that allows the user to enter an...Ch. 12 - Write a program that uses a HashMap to compute a...Ch. 12 - Write a program that creates Pet objects from data...Ch. 12 - Repeat the previous programming project, but sort...Ch. 12 - Repeat the previous programming project, but read...Ch. 12 - Prob. 9PPCh. 12 - Prob. 10PPCh. 12 - Prob. 11PPCh. 12 - Prob. 12PPCh. 12 - Prob. 13PPCh. 12 - Prob. 14PPCh. 12 - Prob. 15PP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Np Ms Office 365/Excel 2016 I Ntermed
Computer Science
ISBN:9781337508841
Author:Carey
Publisher:Cengage
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr