Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)
9th Edition
ISBN: 9780133862218
Author: Walter Savitch
Publisher: PEARSON
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Chapter 1.2, Problem 12STE

An algorithm is approximately the same thing as a recipe, but some kinds of steps that would be allowed in a recipe are not allowed in an algorithm. Which steps in the following recipe would be allowed in an algorithm?

Place 2 teaspoons of sugar in mixing bowl.

Add 1 egg to mixing bowl.

Add 1 cup of milk to mixing bowl.

Add 1 ounce of rum, if you are not driving.

Add vanilla extract to taste.

Beat until smooth.

Pour into a pretty glass.

Sprinkle with nutmeg.

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
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Problem Solving with C++ plus MyProgrammingLab with Pearson eText-- Access Card Package (9th Edition)

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