C++ How to Program (10th Edition)
10th Edition
ISBN: 9780134448237
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 12 Solutions
C++ How to Program (10th Edition)
Ch. 12 - (Programming in the General) How is it that...Ch. 12 - (Polymorphism vs. switch logic) Discuss the...Ch. 12 - (Inheriting Interface vs. Implementation)...Ch. 12 - Prob. 12.6ECh. 12 - Prob. 12.7ECh. 12 - Prob. 12.8ECh. 12 - Prob. 12.9ECh. 12 - (Polymorphic Application) You've been asked to...Ch. 12 - (Payroll-System Modification) Modify the payroll...Ch. 12 - Prob. 12.12E
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- Course: Object Oriented programming Lnaguage: C++ You have to solve the Make the program correctly and in 2 hours. kindly Make program correct as much as you can. Question: Develop a polymorphic banking program using the Account hierarchy in which two types of Accounts can be created i.e.Current Account and Saving Account respectively. Each account must have to give the interest to the bank depending upon their account type. A function of name InterestRate() will calculate the interest of account and returns the interest amount. Current Account has annual interest rate of 0.1% of actual amount and SavingAccount will have to pay interest rate of 1.0% of actual amount. Also write a main function for polymorphic calls of the functions. Note: Polymorphic calls for the functions are necessary. Necessary constructor, Destructors, setters, getters and other functions should also be defined.arrow_forward(Student Inheritance Hierarchy) Draw an inheritance hierarchy for students at a universitysimilar to the hierarchy shown in Fig. 19.2. Use Student as the base class of the hierarchy, then include classes UndergraduateStudent and GraduateStudent that derive from Student. Continue toextend the hierarchy as deep (i.e., as many levels) as possible. For example, Freshman, Sophomore,Junior and Senior might derive from UndergraduateStudent, and DoctoralStudent and MastersStudent might derive from GraduateStudent. After drawing the hierarchy, discuss the relationships that exist between the classes. [Note: You do not need to write any code for this exercise.]arrow_forward(Java) The Abstract Art Class Write an abstract class as follows: The class is named Art It inherits from the Comparable interface It has a private String member variable named name It has a private String member variable named artist It has a private int member variable called year It has a default constructor that assigns the values "No name" to name, "No artist" to artist and -1 to the year. This default constructor calls the three argument constructor. It has a three-argument constructor to assign values to the name, artist and year variables. It has a copy constructor that makes a copy of another non-null Art object It has getters and setters for the name, artist and year variables It has a toString() method that creates a string of artist, with name and year tabbed once on subsequent lines (see sample output) It has an equals method that compares this Art to another Object It has a compareTo method that compares in this order: 1) artist, 2) name, 3) year This class contains no…arrow_forward
- The term "polymorphism" needs to be defined.arrow_forward(JAVA) What is code refactoring? Group of answer choices A)None of the options are correct. B) It is changing implementation of a method or constructor of a class, while leaving the declaration the same, allowing all users of that class to continue using the class without noticing the change. C)It is abstracting a class so that common elements with another class are moved into the abstract class that both classes extend. D) It is declaring all the methods that need to be supported in an interface. This guarantees that all classes implementing this interface will support those methods.arrow_forwardC++ Using Card and Deck class created during the lecture or your own implementation that follows the spec for a card and deck, implement the following game: game is designed for a single player who is playing against the computeryou draw three cards for each player (player and a computer) Using the compare function from the Card class you compare each pair drawnIf the player's card is higher, the player gets a pointYou repeat this comparison 3 times (for each pair of cards you draw)The player wins if he gets more points than a computer (has more higher cards than the computer)arrow_forward
- (JAVA) The use case description for the View Exam Grades use case is described below. Determineclasses that are needed to implement the use case. Also, define each class's attributes andmethods. Represent class and its attributes and methods using the UML class notation.Use case name: View Exam Grades.Summary: The student looks at his/her exam grade of CS2365 OOP or CS3365 SoftwareEngineering.Actor: StudentPrecondition: None.Main sequence:1. The student enters the student ID and password into the system.2. The system checks if the student ID and password are valid.3. The system displays the course numbers (e.g., CS2365 and CS3365) if the ID andpassword are valid.4. The customer chooses only a course to view the grade.5. The system displays the course grade to the student.Alternative sequence:Step 3: If the student's ID and password are invalid, the system displays an error messageand asks to enter another ID and password into the system. If the ID and password arevalid, the system…arrow_forward(Composition as an Alternative to Inheritance) Many programs written with inheritancecould be written with composition instead, and vice versa. Rewrite class BasePlusCommissionEmployee of the CommissionEmployee–BasePlusCommissionEmployee hierarchy to use compositionrather than inheritance. After you do this, assess the relative merits of the two approaches for designing classes CommissionEmployee and BasePlusCommissionEmployee, as well as for object-oriented programs in general. Which approach is more natural? Why?arrow_forward(Richer Shape Hierarchy) The world of shapes is much richer than the shapes included inthe inheritance hierarchy of Fig. 19.3. Write down all the shapes you can think of—both two-dimensional and three-dimensional—and form them into a more complete Shape hierarchy with asmany levels as possible. Your hierarchy should have the base class Shape from which class TwoDimensionalShape and class ThreeDimensionalShape are derived. [Note: You do not need to write any codefor this exercise.] We’ll use this hierarchy in the exercises of Chapter 20 to process a set of distinctshapes as objects of base-class Shape. (This technique, called polymorphism, is the subject ofChapter 20.)arrow_forward
- Java Assignment: Experiment with naming rules in Java Does the language use static or dynamic scoping? Can scopes nest? Are they open or closed? Does the scope of a name encompass the entire block in which it is declared, or only the portion after the declaration? How does one declare mutually recursive types or subroutines? Can subroutines be passed as parameters, returned from functions, or stored in variables? If so, when are referencing environments bound? Justify your answers with suitable code snippet and its output.arrow_forward(Inheriting Interface vs. Inheriting Implementation) A derived class can inherit “interface” or “implementation” from a base class. How do inheritance hierarchies designed for inheriting interface differ from those designed for inheriting implementation?arrow_forwardC++ OOP classesarrow_forward
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