C++   How to Program (Early Objects Version)
C++ How to Program (Early Objects Version)
10th Edition
ISBN: 9780134448824
Author: Paul Deitel; Harvey M. Deitel
Publisher: Pearson Education (US)
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(Java) The Abstract Art Class Write an abstract class as follows: The class is named Art It inherits from the Comparable interface It has a private String member variable named name It has a private String member variable named artist It has a private int member variable called year It has a default constructor that assigns the values "No name" to name, "No artist" to artist and -1 to the year. This default constructor calls the three argument constructor. It has a three-argument constructor to assign values to the name, artist and year variables. It has a copy constructor that makes a copy of another non-null Art object It has getters and setters for the name, artist and year variables It has a toString() method that creates a string of artist, with name and year tabbed once on subsequent lines (see sample output) It has an equals method that compares this Art to another Object It has a compareTo method that compares in this order: 1) artist, 2) name, 3) year This class contains no…
(Triangle class) Design a new Triangle class that extends the abstract GeometricObject class. Draw the UML diagram for the classes Triangle and GeometricObject and then implement the Triangle class. Write a test program that prompts the user to enter three sides of the triangle, a colour, and a Boolean value to indicate whether the triangle is filled. The program should create a Triangle object with these sides and set the colour and filled properties using the input. The program should display the area, perimeter, colour, and true or false to indicate whether it is filled or not.
(Triangle class) Design a new Triangle class that extends the abstract Geometricobject class. Draw the UML diagram for the classes Triangle and Geometricobject then implement the Triangle class. Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filed. The program should create a Tri- angle object with the se sides, and set the color and filled properties using the input. The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not.
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