The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels ho horizontally and vertically from the origin. Use this scenario for Exercises 65-66. a. Suppose that player A is located at 36 , 315 and player B is located at 410 , 53 . How far apart are the players? Round to the nearest pixel. b. If the two players move directly toward each other at the same speed, where will they meet? c. If player A moves three times faster than player B, where will they meet? Round to the neatest pixel.
The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels ho horizontally and vertically from the origin. Use this scenario for Exercises 65-66. a. Suppose that player A is located at 36 , 315 and player B is located at 410 , 53 . How far apart are the players? Round to the nearest pixel. b. If the two players move directly toward each other at the same speed, where will they meet? c. If player A moves three times faster than player B, where will they meet? Round to the neatest pixel.
Solution Summary: The author explains the formula for calculating the distance between players A and B.
The position of an object in a video game is represented by an ordered pair. The coordinates of the ordered pair give the number of pixels ho horizontally and vertically from the origin. Use this scenario for Exercises 65-66.
a. Suppose that player A is located at
36
,
315
and player B is located at
410
,
53
.
How far apart are the players? Round to the nearest pixel.
b. If the two players move directly toward each other at the same speed, where will they meet?
c. If player A moves three times faster than player B, where will they meet? Round to the neatest pixel.
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