Chapter 10 defined the class circleType to implement the basic properties of a circle. (Add the function print to this class to output the radius, area, and circumference of a circle.) Now every cylinder has a base and height, where the base is a circle. Design a class cylinderType that can capture the properties of a cylinder and perform the usual operations on the cylinder. Derive this class from the class circleType designed in Chapter 10. Some of the operations that can be performed on a cylinder are as follows: calculate and print the volume, calculate and print the surface area, set the height, set the radius of the base, and set the center of the base. Also, write a
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Chapter 11 Solutions
C++ Programming: From Problem Analysis to Program Design
- Given below is a Rectangle class consisting of an upper left coordinate and a lower right coordinate. class Rectangle { int upperLeftX; int upperLeftY; int lowerRightX; int lowerRightY; } Since the upper left coordinate and lower right coordinate comprise of points, how would you modify the definition of the Rectangle class to include these points in your class?arrow_forwardThis is a polymorphism assignment I can't seem to figure out for Java Create an abstract class named Shapes. The Shapes class has only the calcArea() method. From Shapes, create three derived classes named Circle, Square and RightTriangle. Each of the three should have data members used to calculate the area of its shape. Define the method calcArea() for each of the three shapes. Each of the three shapes should also have appropriate constructors. Not required, but create a class with the main() method to test the classes created above.arrow_forwardYou must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height void…arrow_forward
- You must implement the pieces of the below classes on the following pages. You only should implement the functions that are underlined and followed by a "TODO: implement" comment. An example main function is provided to help you test your solution. You may assume the other functions have been implemented correctly, and you may use them. class Point { public: Point(); Point(double, double); double getX() const; double getY() const; void setX(double); void setY(double); void move(double, double); private: double xCoord; double yCoord; public: // output format: (x,y) void display() const; }; class Rectangle { public: Rectangle(); Rectangle(const Point &ll, double w, double h); Rectangle(const Point &ll, const Point &ur); // TODO: implement // Output format - LL:(x,y) W:width H:height…arrow_forwardCreate a class Mammal and another class WingedAnimal. Make a class Bat that is derived from both the classes as bat is a mammal as well as a winged animal.Make constructor of each class and test your classes by making an object of Bat in main function.arrow_forwardJava- Suppose that Vehicle is a class and Car is a new class that extends Vehicle. Write a description of which kind of assignments are permitted between Car and Vehicle variables.arrow_forward
- 1. Implement the above system using inheritance in the best possible way. Keep every object size as small as possible. Implement all methods (setter/getter/constructors and destructors) Note that the region area is 0 while the city is len*width and the country is the sum of their cities. 2. Create array of countries called Arab of 22 countries, Write a function fill that fills the arrav Arab 3. Write a method that finds the city that has the max area in a country 4. Write a method that sorts the cities in a country from the largest to the smallest area 5. Write a function that retums array of countries of the same area of Arab 6. Write a function that compares between two countries. It returns true if countryl area greater than country2 area. 7. Write a function to move a city from one country to another.arrow_forwardCreate a derived class for Cone called PartialCone. Add a second radius variable with scope specific to this class (because the top and bottom radii of a partial cone are different). Redefine the set_volume function. The formula for the volume of a partial/truncated cone is: V = h * (PI / 3) * (R2 + (R * r) + r2 ) V = volume R = base radius r = top surface radiusarrow_forwardWrite a Number class that holds a double, and add overloaded operators for +, –, *, /, and assignment. Choose the return values for these functions so that expressions can be chained together, and for efficiency. Write an automatic type conversion operator int( ). Please submit code inarrow_forward
- Deeper Class Design - the Square Class In this section, your job will be to write a new class that will adhere to the methods and data outlined in the “members” section below (said another way, your classes will implement a specific set of functions (called an interface) that we’ll describe contractually, ahead of time). These classes will all be shapes, with actions (methods) that are appropriate to shape objects, such as “getArea()”, or “draw()”. First we build a Square class that contains the following data and methods listed below, and then later, we will copy it to quickly make a Circle class. Note: when considering each data item below, think about what type of data would best represent the concept we’re trying to model in our software. For example, all shapes will have a coordinate pair indicating their location in a Cartesian coordinate system. This x and y pair may be modeled as ints or floats, and you might choose between the two depending on what the client application will…arrow_forwardIn the board game Scrabble, each tile contains a letter, which is used to spell words in rows and columns, and a score, which is used to determine the value of words. The point of this exercise is to practice the mechanical part of creating a new class definition: Write a definition for a class named Tile that represents Scrabble tiles. The instance variables should be a character named "letter" and an integer named "value". Write a constructor that takes parameters named letter and value, and initializes the instance variables. Create getters for both of the attributes. (No setters, so that a Tile is immutable.) Implement the .toString() and .equals methods for a Tile. Your completed Tile class should work with this Main program (Links to an external site.) so that it produces sample output like shown at the end of the program. You can Fork the program to make your own version in Replit, where you can add your Tile.java, or you can copy the program to your own Java development…arrow_forwardCreate a class BeautyProduct with name, color, brand. Provide Constructors, getters, setters and also write toString method. Now create a class Lipstick which extends the class BeautyProduct as Lipstick is-a Beauty Product it has totalVolume, remainingVolume, price, texture (gloss, matt) as private data members. Provide Constructors, getters, setters and an apply() method whenever this method is called a beauty item is applied and its volume decreases by 10.This should also check that volume must not be zero if it then u have to throw exception. Also write toString method which prints all details like name, color, brand, price, texture and volume. Create another class foundation having totalVolume, remainingVolume, price, texture (liquid, cake) and lastingTime (number of hours foundation remain intact on face and does not crease) as private data members. This also extends the base class i.e. BeautyProduct. Provide Constructors, getters, setters and an apply() method whenever this…arrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning