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Chapter 11, Problem 24RQE

Write statements that will store the following data in the variable you defined in Problem 21:

Wind Speed: 37 mph

Humidity: 32%

Fahrenheit temperature: 32 degrees

Centigrade temperature: 0 degrees

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 11 Solutions

Starting Out with C++ from Control Structures to Objects, Student Value Edition plus MyProgrammingLab with Pearson eText -- Access Card Package (8th Edition)

Ch. 11.10 - Prob. 11.11CPCh. 11.10 - Write a function that uses a Rectangle structure...Ch. 11.10 - Prob. 11.13CPCh. 11.10 - Prob. 11.14CPCh. 11.10 - Prob. 11.15CPCh. 11.11 - Prob. 11.16CPCh. 11.11 - Prob. 11.17CPCh. 11.11 - Prob. 11.18CPCh. 11.11 - Prob. 11.19CPCh. 11.11 - Prob. 11.20CPCh. 11.12 - Look at the following declaration: enum Flower {...Ch. 11.12 - What will the following code display? enum {...Ch. 11.12 - Prob. 11.23CPCh. 11.12 - What will the following code display? enum Letters...Ch. 11.12 - Prob. 11.25CPCh. 11.12 - Prob. 11.26CPCh. 11 - Prob. 1RQECh. 11 - Prob. 2RQECh. 11 - Prob. 3RQECh. 11 - Look at the following structure declaration:...Ch. 11 - Look at the following structure declaration:...Ch. 11 - Look at the following code: struct PartData {...Ch. 11 - Look at the following code: struct Town { string...Ch. 11 - Look at the following code: structure Rectangle {...Ch. 11 - Prob. 9RQECh. 11 - Prob. 10RQECh. 11 - Prob. 11RQECh. 11 - Look at the following declaration: enum Person {...Ch. 11 - Prob. 13RQECh. 11 - The ______ is the name of the structure type.Ch. 11 - The variables declared inside a structure...Ch. 11 - A(n) ________ is required after the closing brace...Ch. 11 - In the definition of a structure variable, the...Ch. 11 - Prob. 18RQECh. 11 - Prob. 19RQECh. 11 - Prob. 20RQECh. 11 - Prob. 21RQECh. 11 - Prob. 22RQECh. 11 - Declare a structure named TempScale, with the...Ch. 11 - Write statements that will store the following...Ch. 11 - Write a function called showReading. It should...Ch. 11 - Write a function called findReading. It should use...Ch. 11 - Write a function called getReading, which returns...Ch. 11 - Prob. 28RQECh. 11 - Prob. 29RQECh. 11 - Prob. 30RQECh. 11 - Prob. 31RQECh. 11 - Prob. 32RQECh. 11 - Prob. 33RQECh. 11 - Look at the following statement: enum Color { RED,...Ch. 11 - A per store sells dogs, cats, birds, and hamsters....Ch. 11 - T F A semicolon is required after the closing...Ch. 11 - T F A structure declaration does not define a...Ch. 11 - T F The contents of a structure variable can be...Ch. 11 - T F Structure variables may not be initialized.Ch. 11 - Prob. 40RQECh. 11 - Prob. 41RQECh. 11 - T F The following expression refers to element 5...Ch. 11 - T F An array of structures may be initialized.Ch. 11 - Prob. 44RQECh. 11 - T F A structure member variable may be passed to a...Ch. 11 - T F An entire structure may not be passed to a...Ch. 11 - T F A function may return a structure.Ch. 11 - T F when a function returns a structure, it is...Ch. 11 - T F The indirection operator has higher precedence...Ch. 11 - Prob. 50RQECh. 11 - Prob. 51RQECh. 11 - Prob. 52RQECh. 11 - Prob. 53RQECh. 11 - Prob. 54RQECh. 11 - Prob. 55RQECh. 11 - Prob. 56RQECh. 11 - Find the Errors Each of the following...Ch. 11 - Prob. 58RQECh. 11 - struct TwoVals { int a, b; }; int main () {...Ch. 11 - #include iostream using namespace std; struct...Ch. 11 - #include iostream #include string using namespace...Ch. 11 - struct FourVals { int a, b, c, d; }; int main () {...Ch. 11 - Prob. 63RQECh. 11 - Prob. 64RQECh. 11 - Prob. 65RQECh. 11 - struct ThreeVals { int a, b, c; }; int main () {...Ch. 11 - Prob. 67RQECh. 11 - Prob. 1PCCh. 11 - Movie Profit Modify the program written for...Ch. 11 - Prob. 3PCCh. 11 - Weather Statistics Write a program that uses a...Ch. 11 - Weather Statistics Modification Modify the program...Ch. 11 - Soccer Scores Write a program that stores the...Ch. 11 - Customer Accounts Write a program that uses a...Ch. 11 - Search Function for Customer Accounts Program Add...Ch. 11 - Speakers Bureau Write a program that keeps track...Ch. 11 - Prob. 10PCCh. 11 - Prob. 11PCCh. 11 - Course Grade Write a program that uses a structure...Ch. 11 - Drink Machine Simulator Write a program that...Ch. 11 - Inventory Bins Write a program that simulates...Ch. 11 - Prob. 15PC
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.2: Function Parameters and Arguments - p5.js Tutorial; Author: The Coding Train;https://www.youtube.com/watch?v=zkc417YapfE;License: Standard Youtube License