Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Chapter 11, Problem 13E
Program Plan Intro

To identify whether the given code will compile successfully or not.

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Create a class Animal Create a class Cat, and a class Dog, and a class Bearded Dragon which extend Animal. Add to your Animal class: Member: name Methods: Public Animal (String name) //constructor public void makes Sound () with the implementation printing out a generic animal sound. Next, override (add) the makes Sound() method to your Cat and Dog class, with the implementation specific to each animal (i.e, cat says purr..). Do not override the makesSound() for your Dragon (bearded dragons don't make sounds!) Note, you'll also need a constructor in each of your subclasses which calls super(name) to initialize the common 'name' member of Animal. Next (in your test harness) create a List of different Animals ( a couple cats, a dog, a dragon... ) and add these Animals to your list. Iterate through your list & call makeSound on each. (you should observe the makeSound method called will be: cat -> from Cat class, dog-> from Dog class, bearded Dragon -> from Animal class ) EC:…
Create a deck of cards class. Internally, the deck of cards should use another class, a card class. Your requirements are: The Deck class should have a deal method to deal a single card from the deck After a card is dealt, it is removed from the deck. There should be a shuffle method which makes sure the deck of cards has all 52 cards and then rearranges them randomly. The Card class should have a suit (Hearts, Diamonds, Clubs, Spades) and a value (A,2,3,4,5,6,7,8,9,10,J,Q,K)
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