Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
Expert Solution & Answer
Book Icon
Chapter 10.6, Problem 35STQ

Explanation of Solution

 Modified program:

 The below highlighted parts are the modified codes in the server and client programs.

 Server program:

//import required header files

import java.util.Scanner;

import java.io.InputStreamReader;

import java.io.DataOutputStream;

import java.io.PrintWriter;

import java.net.Socket;

import java.net.ServerSocket;

//definition of "SocketServer" class

public class SocketServer

{

    //definition of main method

    public static void main(String[] args)

    {

        //declare the objects for the classes

        Scanner inputStream = null;

        PrintWriter outputStream = null;

        ServerSocket serverSocket = null;

        //try block

        try

        {

            // wait for connection on port 6789

System.out.println("Waiting for a connection.");

            serverSocket = new ServerSocket(6789);

            Socket socket = serverSocket.accept();

            // connection made, set up streams

inputStream = new Scanner(new InputStreamReader(socket.getInputStream()));

outputStream = new PrintWriter(new DataOutputStream(socket.getOutputStream()));

            //get the input from the client

            int i = inputStream.nextInt();

            int j = inputStream.nextInt();

            //send the output to the client

            outputStream.println(i + j);

            //flush the stream  

            outputStream.flush();

            //display the statement

System.out.println("The connection is closed ");

            //close the connections

            inputStream.close();

            outputStream.close();

        }

        //catch block

        catch (Exception e)

        {

            // display the exception

            System.out.println("Error " + e);

        }

    }

}

 Client program:

//import required header files

import java...

Blurred answer
Students have asked these similar questions
The images I have uploaded are the part 1 to 4 and questions below are continue on the questions uploaded 5. C++ Class Template with Method Stubs #pragma once #include <iostream> #include <string> #include <stdexcept> #include <vector>   template <typename T> class HashTable { private:     struct Entry {         std::string key;         T value;         bool isOccupied;         bool isDeleted;         Entry() : key(""), value(), isOccupied(false), isDeleted(false) {}     };       Entry* table;     size_t capacity;     size_t size;     double loadFactorThreshold;           size_t customHash(const std::string& key) const {         size_t hash = 5381;         for (char c : key) {             hash = ((hash  <<  5) + hash)  +  c;         }         return hash;     }       size_t probe(const std::string& key, bool forInsert = false) const;     void resize();   public:     // Constructor     HashTable(size_t initialCapacity = 101);         // Big…
this project is NOT for graded(marks) purposes, please help me with the introduction. give me answers for the project. i will include an image explaining everything about the project.
Java Graphics (Bonus In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: O о о ○ An input button to register your mouse to the drawing panel. A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. " The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how…

Chapter 10 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 10.3 - Prob. 11STQCh. 10.4 - Write some Java code to create an output stream of...Ch. 10.4 - Give three statements that will write the values...Ch. 10.4 - Give a statement that will close the stream toFile...Ch. 10.4 - What import statement(s) do you use when creating...Ch. 10.4 - Prob. 16STQCh. 10.4 - Give three statements that will read three numbers...Ch. 10.4 - Give a statement that will close the stream...Ch. 10.4 - Can you use writeInt to write a number to a file...Ch. 10.4 - Can you use readUTF to read a string from a text...Ch. 10.4 - Prob. 21STQCh. 10.4 - Prob. 22STQCh. 10.4 - Does the class FileInputStream have a method named...Ch. 10.4 - Does the class FileOutputStream have a constructor...Ch. 10.4 - Does the class ObjectOutputStream have a...Ch. 10.4 - Prob. 26STQCh. 10.4 - Suppose that a binary file contains exactly three...Ch. 10.4 - The following code appears in the program in...Ch. 10.4 - Prob. 29STQCh. 10.5 - Prob. 30STQCh. 10.5 - Prob. 31STQCh. 10.5 - Prob. 32STQCh. 10.5 - Prob. 33STQCh. 10.6 - Prob. 34STQCh. 10.6 - Prob. 35STQCh. 10.6 - Prob. 36STQCh. 10.6 - Prob. 37STQCh. 10 - Write a program that will write the Gettysburg...Ch. 10 - Modify the program in the previous exercise so...Ch. 10 - Write some code that asks the user to enter either...Ch. 10 - Write a program that will record the purchases...Ch. 10 - Modify the class LapTimer, as described in...Ch. 10 - Write a class TelephoneNumber that will hold a...Ch. 10 - Write a class contactInfo to store contact...Ch. 10 - Write a program that reads every line in a text...Ch. 10 - Repeat the previous exercise, but write the new...Ch. 10 - Write a program that will make a copy of a text...Ch. 10 - Suppose you are given a text file that contains...Ch. 10 - Suppose that you have a binary file that contains...Ch. 10 - Suppose that we want to store digitized audio...Ch. 10 - Write a program RecoverSignal that will read the...Ch. 10 - Even though a binary file is not a text file, it...Ch. 10 - Write a program that searches a file of numbers...Ch. 10 - Write a program that reads a file of numbers of...Ch. 10 - The following is an old word puzzle: Name a common...Ch. 10 - The Social Security Administration maintains an...Ch. 10 - The following is a list of scores for a game....Ch. 10 - Write a program that checks a text file for...Ch. 10 - Prob. 5PPCh. 10 - Prob. 6PPCh. 10 - Revise the class Pet, as shown in Listing 6.1 of...Ch. 10 - Write a program that reads records of type Pet...Ch. 10 - Prob. 9PPCh. 10 - Prob. 12PPCh. 10 - Prob. 15PP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
Np Ms Office 365/Excel 2016 I Ntermed
Computer Science
ISBN:9781337508841
Author:Carey
Publisher:Cengage