Pearson eText for Computer Science: An Overview -- Instant Access (Pearson+)
Pearson eText for Computer Science: An Overview -- Instant Access (Pearson+)
13th Edition
ISBN: 9780137503216
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON+
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Chapter 10, Problem 35CRP
Program Plan Intro

Rendering pipeline:

The rendering pipeline is the most important part of many game engines. Clipping, scan conversion, hidden-surface removal and shading are viewed collectively as a sequence known as the rendering pipeline. It has been implemented directly into electronic circuit.

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Pearson eText for Computer Science: An Overview -- Instant Access (Pearson+)

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