DATABASE SYSTEMS-MINDTAPV2.0
DATABASE SYSTEMS-MINDTAPV2.0
13th Edition
ISBN: 9780357427873
Author: Coronel
Publisher: CENGAGE L
Expert Solution & Answer
100%
Book Icon
Chapter 1, Problem 1RQ

Explanation of Solution

Data:

Data is set of variables which are used for describing specific topic. It can be meaningless sometimes, which can be translated to efficient manner. Data can be numbers, symbols, figures, characters and many others.

Field:

Field is a single bit or set of data or characters used for defining certain topic or characteristic. The data can be both numeric and alphanumeric. It can specify a mobile number, time or any other topic or characteristic which the user wants to specify.

Record:

Record is a set of fields which has information of at least one variable or item. It describes clearly about the item using fields. For example, a File record has fields which describe its terms like file name, file size and many such.

File:

File is a collection of folders that contain different types of data. It can be any format like document or excel or power point. It has information in different formats like table, text, pictures and many such.

Want to see more full solutions like this?

Subscribe now to access step-by-step solutions to millions of textbook problems written by subject matter experts!
Students have asked these similar questions
For context and I am looking for someone with experience in either computer graphics with companies, or at least has an expertise or experiences in engine development.I am developing a game engine. The niche that I want to focus in open-world development to specialize in.I have seen, heard, and had discussions about various approaches to scene graphs and ways they get handled to be sent to the renderer.If I wanted to focus on open-world, what are different tips and approaches you can tell me of how complex scenes. Like open-world get rendered? What I mean when asking this question, what is the design layout typically of a few approaches that is used for rendering not just basic scenes but complex scenes? Especially since I want to focus on building a game engine that hopes to focuse in open-world.I am using the entity component system framework EnTT, and would like to know if you can also provide tips and how that framework can be incorporated into the design layouts of how you've…
Please original work Describe the steps of the process of data discovery Why each one is important to data analysis and data warehousing frameworks. Please cite in text references and add weblinks
The following is code for a disc golf program written in C++:   player.h:   #ifndef PLAYER_H #define PLAYER_H #include <string> #include <iostream> class Player { private:    std::string courses[20]; // Array of course names    int scores[20];          // Array of scores    int gameCount;           // Number of games played public:    Player();                 // Constructor    void CheckGame(const std::string& courseName, int gameScore);    void ReportPlayer(int playerId) const; }; #endif // PLAYER_H   player.cpp:   #include "player.h" #include <iomanip> Player::Player() : gameCount(0) {} void Player::CheckGame(const std::string& courseName, int gameScore) {    for (int i = 0; i < gameCount; ++i) {        if (courses[i] == courseName) {            // If course has been played, check for minimum score            if (gameScore < scores[i]) {                scores[i] = gameScore; // Update to new minimum score            }            return; // Exit after…
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
  • Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781337671385
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
    Text book image
    Microsoft Visual C#
    Computer Science
    ISBN:9781337102100
    Author:Joyce, Farrell.
    Publisher:Cengage Learning,
    Text book image
    Systems Architecture
    Computer Science
    ISBN:9781305080195
    Author:Stephen D. Burd
    Publisher:Cengage Learning
  • Text book image
    CMPTR
    Computer Science
    ISBN:9781337681872
    Author:PINARD
    Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Systems Architecture
Computer Science
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Cengage Learning
Text book image
CMPTR
Computer Science
ISBN:9781337681872
Author:PINARD
Publisher:Cengage