Starting Out With Visual Basic (7th Edition)
7th Edition
ISBN: 9780134400150
Author: Tony Gaddis, Kip R. Irvine
Publisher: PEARSON
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Chapter 1, Problem 18FIB
Program Description Answer
“Comments” are a part of an application’s code but are ignored by the compiler as it is used only for documentation.
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane.
The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.
Cell Class:
public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…
Chapter 1 Solutions
Starting Out With Visual Basic (7th Edition)
Ch. 1.1 - List the five major hardware components of a...Ch. 1.1 - Prob. 1.2CPCh. 1.1 - Prob. 1.3CPCh. 1.1 - What are the two general categories of software?Ch. 1.3 - What is an algorithm?Ch. 1.3 - Why were computer programming languages invented?Ch. 1.3 - What is an object? What is a control?Ch. 1.3 - What does event-driven mean?Ch. 1.3 - What is a property?Ch. 1.3 - Prob. 1.10CP
Ch. 1.3 - If a control has the programmer-defined name...Ch. 1.3 - What is the default name given to the first...Ch. 1.3 - Prob. 1.13CPCh. 1.4 - What four items should be identified when defining...Ch. 1.4 - Prob. 1.15CPCh. 1.4 - Prob. 1.16CPCh. 1.4 - Prob. 1.17CPCh. 1.4 - What is pseudocode?Ch. 1.4 - Prob. 1.19CPCh. 1.4 - What is the purpose of testing a program with...Ch. 1.4 - Prob. 1.21CPCh. 1.5 - Prob. 1.22CPCh. 1.5 - Prob. 1.23CPCh. 1.5 - Prob. 1.24CPCh. 1.5 - Prob. 1.25CPCh. 1.5 - What is a ToolTip?Ch. 1 - The job of the _____ is to fetch instructions,...Ch. 1 - Prob. 2FIBCh. 1 - The two general categories of software are _____...Ch. 1 - Prob. 4FIBCh. 1 - Since computers cannot be programmed in natural...Ch. 1 - _____ is the only language computers can process...Ch. 1 - Words that have predefined meaning in a...Ch. 1 - Prob. 8FIBCh. 1 - _____ are characters or symbols that perform...Ch. 1 - Prob. 10FIBCh. 1 - Prob. 11FIBCh. 1 - _____ is data the computer collects from the world...Ch. 1 - Prob. 13FIBCh. 1 - A(n) _____ is a set of well-defined steps for...Ch. 1 - Prob. 15FIBCh. 1 - _____ is human-readable code that looks similar to...Ch. 1 - Prob. 17FIBCh. 1 - Prob. 18FIBCh. 1 - Prob. 19FIBCh. 1 - Prob. 20FIBCh. 1 - Prob. 21FIBCh. 1 - The _____ window allows you to examine and change...Ch. 1 - Prob. 23FIBCh. 1 - Prob. 24FIBCh. 1 - Prob. 25FIBCh. 1 - Prob. 26FIBCh. 1 - Prob. 27FIBCh. 1 - Prob. 28FIBCh. 1 - You can access the full documentation for Visual...Ch. 1 - Prob. 30FIBCh. 1 - What is the difference between main memory and...Ch. 1 - What is the difference between operating system...Ch. 1 - What is an object?Ch. 1 - What is a control?Ch. 1 - Prob. 5SACh. 1 - Prob. 6SACh. 1 - What is an object? What is a control?Ch. 1 - Prob. 8SACh. 1 - Prob. 9SACh. 1 - Prob. 10SACh. 1 - Prob. 11SACh. 1 - Prob. 12SACh. 1 - Prob. 13SACh. 1 - Prob. 14SACh. 1 - Prob. 15SACh. 1 - Prob. 16SACh. 1 - What is pseudocode?Ch. 1 - Prob. 18SACh. 1 - Prob. 19SACh. 1 - Prob. 20SACh. 1 - Prob. 21SACh. 1 - Prob. 22SACh. 1 - What is a ToolTip?Ch. 1 - Prob. 24SACh. 1 - Prob. 25SACh. 1 - Figure 1-30 shows the Visual Studio IDE. What are...Ch. 1 - Are each of the following control names legal or...Ch. 1 - Prob. 2WDTCh. 1 - Prob. 3WDTCh. 1 - The following control names appear in a Visual...Ch. 1 - Carpet Size You have been asked to create an...Ch. 1 - Available Credit A retail store gives each of its...Ch. 1 - Sales Tax Solving the Sales Tax Problem Perform...Ch. 1 - Account Balance Perform Steps 1 through 6 of the...
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