Microsoft Office Access 365/2019 A Skil
10th Edition
ISBN: 9780357012826
Author: ANDREWS
Publisher: Cengage Learning
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Chapter 1, Problem 13TC
Explanation of Solution
Given:
A laptop with a very dim screen.
To find: A step to fix the problem of dim screen.
Solution:
The f...
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Comparable
Method
- methodName: String
-priority: int
+ Method()
+ Method(methodName: String, priority: int)
+ abstract specificWay(): void
+ Getters and setters for all fields
compareTo(otherMethod: Method): int
+ toString(): String
ReadMethod
- language: String
+ ReadMethod()
+ ReadMethod(methodName: String,
priority: int, language: String)
+ specificWay(): void
+ Getters and setters for language
+ toString(): String
Part 1.1. Implement the abstract class Method implements Comparable interface according to its UML
diagram. Add comments stating where data fields, constructors, toString(), and other methods are (if
any). Neither method should have an empty body unless abstract methods.
1. two constructors (default and the constructor with all fields)
2. getters and setters for all fields (methodName and priority).
3. toString() method: modify by yourself to match the example output.
4. Abstract method void specificWay().
5. Implement compara To(Method otherMethod) to compare…
Exercise 1 Function and Structure [30 pts]
Please debug the following program and answer the following questions. There is a cycle in a linked
list if some node in the list can be reached again by continuously following the next pointer.
#include
typedef struct node {
int value;
struct node *next;
} node;
int ll_has_cycle (node *first)
if (first
NULL) return 0;
node *head = first%;B
while (head->next != NULL) {
}
if (head
first) {
return 1; }
head =
head->next;B
return 0;
void test_11_has_cycle() {
int i;
node nodes [6] ;
for (i =
0; i < 6; i++) {
nodes [i] .next = NULL;
nodes [i].value
i;
nodes [0] .next
=
&nodes [1];
nodes [1] .next
=
&nodes [2];
nodes [2] .next
&nodes [3];
nodes [3] .next
nodes [4] .next
& nodes [4];
NULL;
nodes [5] .next
&nodes [0];
printf("1. Checking first list for cycles. \n Function 11_has_cycle says it
has %s cycle\n\n", 11_has_cycle (&nodes[0])?"a":"no");
printf("2. Checking length-zero list for cycles. \n Function 11_has_cycle
says it has %s cycle\n\n",…
Hello, please solve this trying to follow this criteria. (use Keil)
Abstract describing the requirements and goals of the assignment.
List file with no errors or warnings.
Brief description of your implementation design and code.
Debugging screen shots for different scenarios with your reference and comments.
Conclusion
Chapter 1 Solutions
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- Write the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize); Write the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forwardWrite the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The poacher can be drew by the following in the main menu. e.Graphics.DrawImage(poacherImage, poacher.X, poacherY, tileSize, tileSize);arrow_forwardWrite the following in C# WinForms. Create a poacher class that has random x and y values when created, private set function for x and y values. Implement a function in the main menu that makes the poacher move into random direction. The movement should seem seamless. The picture of the poacher is drew by e.Graphics.DrawImage(poacherImage, poacher.X, poacher.Y, tileSize, tileSize);arrow_forward
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