Computer Science An Overview Ap Edition
13th Edition
ISBN: 9780134891729
Author: J. Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 0, Problem 7SI
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Use of abstract tools in the technology:
- Abstraction refers to the distinction between the external properties of an entity and the details of the entity’s internal composition.
- Abstraction that allows us to ignore the internal details of a complex device such as a computer, automobile, or microwave oven and use it as a single, comprehensible unit.
- Computers, automobiles, and microwave ovens are constructed from components, each of which represents a level of abstraction at which the use of the component is isolated from the details of the component’s internal composition.
- At each level of abstraction, system is viewed in terms of components, called abstract tools, whose internal composition is ignored.
- Development of large software systems is accomplished in a modular fashion in which each module is used as an abstract tool in larger modules.
- Subjects such as electrical engineering use MATLAB software to draw graphs, conclusions and simulate circuits without the need to work on paper.
- In
mechanical Engineering, technologists or students use AUTOCAD or CATIA platform to draw designs in the software. - In physics, the experiments are performed on online platform and applets which help to visualize the results without actually performing the experiment.
“No”, the modern word processors don’t eliminate the need to develop spelling skills. They aid in performing checks against inadvertent errors, but the intellect and knowledge obtained from reading and learning through books and novels helps one to grow mentally.
- “Yes”, the technology might remove the need to read someday as everything is getting automated and learning platforms are getting based on videos and image content.
- Most of the students rely on online learning through video content rather than going through books and analyzing the data and problems.
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I want to ask someone who has experiences in writing physics based simulation software. For context I am building a game engine, and want to implement physics simulation. There are a few approaches that I managed to find, but would like to know what are other approaches to doing physics simulation entry points from scenes, would you be able to visually draw me a few approaches (like 3 approaces)?
When I say entry point to the actual physics simulation. An example of this is when the user presses the play button in the editor, it starts and initiates the physics system. Applying all of the global physics settings parameters that gets applied to that scene.
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Computer Science An Overview Ap Edition
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