You need to create a game using strings. First generate a random letter from A to Z, this is your key and is hidden from the players. Ask player1 and player 2 to enter two strings of length 10. The player whose strings contains the key alphabet will win. If both the players have key alphabets, then the player for which it occurs earlier in the string will win. Example Run: Key: S (Not visible to user) Player1: ABDXSCJMNK; Player2: CSTUZWKMIJ Player 2 wins. HINT: string s = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; Generate a random number ‘k’ in range 0 to 25 inclusive. use Use s[k] as your random letter.
You need to create a game using strings. First generate a random letter from A to Z, this is your key and is hidden from the players. Ask player1 and player 2 to enter two strings of length 10. The player whose strings contains the key alphabet will win. If both the players have key alphabets, then the player for which it occurs earlier in the string will win. Example Run: Key: S (Not visible to user) Player1: ABDXSCJMNK; Player2: CSTUZWKMIJ Player 2 wins. HINT: string s = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; Generate a random number ‘k’ in range 0 to 25 inclusive. use Use s[k] as your random letter.
Chapter7: Characters, Strings, And The Stringbuilder
Section: Chapter Questions
Problem 2GZ
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Question
You need to create a game using strings. First generate a random letter from A to Z, this is your key and is hidden from the players.
Ask player1 and player 2 to enter two strings of length 10.
The player whose strings contains the key alphabet will win.
If both the players have key alphabets, then the player for which it occurs earlier in the string will win.
Example Run:
Key: S (Not visible to user)
Player1: ABDXSCJMNK; Player2: CSTUZWKMIJ
Player 2 wins.
HINT:
string s = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
Generate a random number ‘k’ in range 0 to 25 inclusive. use
Use s[k] as your random letter.
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