You are going to create a game or application that utilizes many of the features of the course. You are to build a single game or application that is built using an object-oriented paradigm and utilizes many of the features from the course. Most of these features you will come across naturally while building your game or application so picking the right project is the most important part early on. Not only will you code the project, but you will also develop a short video of you using the game or application and fill out a series of short written responses relating to your program and program code. You are to use our graphics library for this project. Using tKinter or other libraries will need written consent from your instructor and pyGame is off limits. Part A: Project Code Requirements: 1. Object Oriented: There is at least one class and one instance of that class created to simplify and encapsulate the actions of the program. 2. Graphical: Interaction with the user must be graphical and not done through the command line. That can be through our graphics library we have used throughout the course or with an application using a GUI and the tKinter Library. 3. Input from the User: Program must include some form of input from the user. That could be information entered in a text field, mouse clicks, and key button pushes, input from another device or input from a file. 4. A Data Structure: At least one data structure such as a list, tuple, or dictionary to represent a collection of data that is stored to manage program complexity 5. Functions: A minimum of 3 functions in which one has at least one or more parameters and a return to help manage program complexity. 6. An algorithm that includes sequencing, selection, and iteration 7. Object instantiations and function calls Examples: Pong, Memory, Simon says, Galaga Graphics Library:https://github.com/bbrzuszk/pythonGraphics
You are going to create a game or application that utilizes many of the features of the course. You
are to build a single game or application that is built using an object-oriented paradigm and utilizes
many of the features from the course. Most of these features you will come across naturally while
building your game or application so picking the right project is the most important part early on. Not
only will you code the project, but you will also develop a short video of you using the game or
application and fill out a series of short written responses relating to your program and program code.
You are to use our graphics library for this project. Using tKinter or other
libraries will need written consent from your instructor and pyGame is off limits.
Part A: Project Code Requirements:
1. Object Oriented: There is at least one class and one instance of that class created to simplify
and encapsulate the actions of the program.
2. Graphical: Interaction with the user must be graphical and not done through the command line.
That can be through our graphics library we have used throughout the course or with an
application using a GUI and the tKinter Library.
3. Input from the User: Program must include some form of input from the user. That could be
information entered in a text field, mouse clicks, and key button pushes, input from another
device or input from a file.
4. A Data Structure: At least one data structure such as a list, tuple, or dictionary to represent a
collection of data that is stored to manage program complexity
5. Functions: A minimum of 3 functions in which one has at least one or more parameters and a
return to help manage program complexity.
6. An
7. Object instantiations and function calls
Examples: Pong, Memory, Simon says, Galaga
Graphics Library:https://github.com/bbrzuszk/pythonGraphics
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