- x: int -y: int - Point + Point() + Point (xVal: int, yVal: int) + getX(): int + getY(): int + setpoint (newX: int, newY: int): void +toString(): String + distance (Point pnt): double Given the UML diagram above, complete the Point class that models a point on a Cartesian plane, the class should have the following instance variables, constructor(s) and instance methods: Two private integer instance variables, x and y. A "no-arg" constructor that creates a point with the coordinates (0, 0). An overloaded constructor that takes two integer parameters xVal and yVal and set the instance variables accordingly. A getter method for each instance variable. A method named setPoint that takes two integer parameters newX and newY and set the instance variables accordingly. A method named toString which takes no parameters, and returns a string with the coordinates of the point within parentheses and comma separated, for example: (2, 5) A method named distance which takes one class parameter of type Point, the method returns the distance (a double value) from the (x, y)- location of the Point object that calls the method to the (x, y)-location of the Point object passed in. The distance between two point is calculated by the formula: √(x₁ - x₂)² + (y₁ - y₂)²
- x: int -y: int - Point + Point() + Point (xVal: int, yVal: int) + getX(): int + getY(): int + setpoint (newX: int, newY: int): void +toString(): String + distance (Point pnt): double Given the UML diagram above, complete the Point class that models a point on a Cartesian plane, the class should have the following instance variables, constructor(s) and instance methods: Two private integer instance variables, x and y. A "no-arg" constructor that creates a point with the coordinates (0, 0). An overloaded constructor that takes two integer parameters xVal and yVal and set the instance variables accordingly. A getter method for each instance variable. A method named setPoint that takes two integer parameters newX and newY and set the instance variables accordingly. A method named toString which takes no parameters, and returns a string with the coordinates of the point within parentheses and comma separated, for example: (2, 5) A method named distance which takes one class parameter of type Point, the method returns the distance (a double value) from the (x, y)- location of the Point object that calls the method to the (x, y)-location of the Point object passed in. The distance between two point is calculated by the formula: √(x₁ - x₂)² + (y₁ - y₂)²
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question

Transcribed Image Text:-x: int
-y: int
Point
+ Point ()
+ Point (xVal: int, yVal: int)
+getX(): int
+ getY(): int
+ setpoint (newX: int, newY: int): void
+ toString(): String
+ distance (Point pnt): double
Given the UML diagram above, complete the Point class that models a point on a
Cartesian plane, the class should have the following instance variables,
constructor(s) and instance methods:
Two private integer instance variables, x and y.
A "no-arg" constructor that creates a point with the coordinates (0, 0).
An overloaded constructor that takes two integer parameters xVal and
yVal and set the instance variables accordingly.
A getter method for each instance variable.
A method named setPoint that takes two integer parameters newx and
newY and set the instance variables accordingly.
A method named toString which takes no parameters, and returns a
string with the coordinates of the point within parentheses and commal
separated, for example: (2, 5)
A method named distance which takes one class parameter of type
Point, the method returns the distance (a double value) from the (x, y)-
location of the Point object that calls the method to the (x, y)-location of
the Point object passed in.
The distance between two point is calculated by the formula:
√(x₁ - x₂)² + (y₁ - y₂)²
1

Transcribed Image Text:Hints:
Use Math.pow(n, 2) to raise a number to a power.
Use Math.sqrt(number) to find the square root of a number.
Your output should look exactly the same as follows:
The distance from (0, 0) to (3, 4) is: 5.0
P1 new coordinates are:
X = 1
y = 4
P2 new coordinates are:
X = 2
y = 3
The distance from (1, 4) to (2, 3) is: 1.4142135623730951
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