X ICS4UO Many Ghosts and Pacmans Computer Studies Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. summ 0 10 20 30 40 50 60 00 0 10 20 30 40 50 60 7 2222382 10 20 30 50 Heart Lake Secondary School 60 70 000
X ICS4UO Many Ghosts and Pacmans Computer Studies Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. summ 0 10 20 30 40 50 60 00 0 10 20 30 40 50 60 7 2222382 10 20 30 50 Heart Lake Secondary School 60 70 000
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Please help me with this using java

Transcribed Image Text:# Many Ghosts and Some PacMans
**ICS4UO - Computer Studies | Heart Lake Secondary School**
## Many Ghosts and Some PacMans
1. **Objective**: Code a method that can make a ghost, and another to make a Pacman on the screen.
2. **Next Steps**: Once that code is finished and tested, integrate the methods into the code below. The loop will fill the screen with mostly ghosts and a few Pacmans.
### Images
- **Top Image**: Displays a sequence of neon outlines representing a yellow Pacman and three ghosts in blue, pink, and red.
- **Diagram 1**: Shows a grid representation of a ghost with circular eyes and a wavy bottom.
- **Diagram 2**: Displays a grid representation of a Pacman shown as a circle with a wedge removed to represent the mouth.
### Code Example
```java
import java.awt.*;
import javax.swing.*;
public class manyPacMans extends JFrame
{
public void paint (Graphics g)
{
for (int x = 0 ; x < 1000 ; x += 100)
{
for (int y = 0 ; y < 800 ; y += 100)
{
int random = (int) (Math.random () * 10);
//change the method names to match your own.
if (random == 0)
pacman (x, y);
else
ghost (x, y);
}
}
}
// Add methods here
}
```
The above Java code demonstrates a loop designed to fill a window with graphic elements. It uses randomization to determine whether to draw either a Pacman or a ghost at each grid point on the screen.
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