X ICS4UO Many Ghosts and Pacmans Computer Studies Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. summ 0 10 20 30 40 50 60 00 0 10 20 30 40 50 60 7 2222382 10 20 30 50 Heart Lake Secondary School 60 70 000

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# Many Ghosts and Some PacMans

**ICS4UO - Computer Studies | Heart Lake Secondary School**

## Many Ghosts and Some PacMans

1. **Objective**: Code a method that can make a ghost, and another to make a Pacman on the screen.

2. **Next Steps**: Once that code is finished and tested, integrate the methods into the code below. The loop will fill the screen with mostly ghosts and a few Pacmans.

### Images

- **Top Image**: Displays a sequence of neon outlines representing a yellow Pacman and three ghosts in blue, pink, and red.

- **Diagram 1**: Shows a grid representation of a ghost with circular eyes and a wavy bottom.

- **Diagram 2**: Displays a grid representation of a Pacman shown as a circle with a wedge removed to represent the mouth.

### Code Example

```java
import java.awt.*;
import javax.swing.*;
public class manyPacMans extends JFrame
{
    public void paint (Graphics g)
    {
        for (int x = 0 ; x < 1000 ; x += 100)
        {
            for (int y = 0 ; y < 800 ; y += 100)
            {
                int random = (int) (Math.random () * 10);
                //change the method names to match your own.

                if (random == 0)
                    pacman (x, y);
                else
                    ghost (x, y);
            }
        }
    }

    // Add methods here
}
```

The above Java code demonstrates a loop designed to fill a window with graphic elements. It uses randomization to determine whether to draw either a Pacman or a ghost at each grid point on the screen.
Transcribed Image Text:# Many Ghosts and Some PacMans **ICS4UO - Computer Studies | Heart Lake Secondary School** ## Many Ghosts and Some PacMans 1. **Objective**: Code a method that can make a ghost, and another to make a Pacman on the screen. 2. **Next Steps**: Once that code is finished and tested, integrate the methods into the code below. The loop will fill the screen with mostly ghosts and a few Pacmans. ### Images - **Top Image**: Displays a sequence of neon outlines representing a yellow Pacman and three ghosts in blue, pink, and red. - **Diagram 1**: Shows a grid representation of a ghost with circular eyes and a wavy bottom. - **Diagram 2**: Displays a grid representation of a Pacman shown as a circle with a wedge removed to represent the mouth. ### Code Example ```java import java.awt.*; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) { for (int x = 0 ; x < 1000 ; x += 100) { for (int y = 0 ; y < 800 ; y += 100) { int random = (int) (Math.random () * 10); //change the method names to match your own. if (random == 0) pacman (x, y); else ghost (x, y); } } } // Add methods here } ``` The above Java code demonstrates a loop designed to fill a window with graphic elements. It uses randomization to determine whether to draw either a Pacman or a ghost at each grid point on the screen.
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